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Have to set this to Patreon only because of the "nudity."

Managed quite a bit in 24 hours.  I found someone who did a Punchout clone in Unity using NES assets and learned a bit from it, but I'm doing things quite differently.  

Originally, input handling was going to be inside the Player class, but decided to make a controller instead in a way similar to the example, but all changes are handled by methods inside the Opponent and Player classes so that ... hopefully ... it's just a matter of plopping down new fighter objects and then it's good to go.

Also need to figure out a way to restrict keyboard inputs because one keypress can sometimes generate 20-30 events.  I can put a delay/timer in but that can create new problems/issues.

Hope people don't mind MOV files because I lost the ability to export to MP4.  I should go look for a Tegan replacement.

A lot of the UI functionality is there.  Programmable display names and the health bars work.

At a point where I'm not sure how to handle getting things like intro screens and the like.  Looking into multiple scenes but that isn't working atm at all for me.  I'll have to read more about it.

One thing I noticed is that the health bars shrink at higher screen sizes.  When I built this and ran it on my Mac, the health bars were 3-4 inches in width on a 27" screen so that kinda sucked.

Slight change on the Brutus character.  Something he just can't fight without.

Having problems with the canvas layout editor.  Stuff isn't appearing at all anymore, like the ring, which needs to be resized.

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