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Hi,

Before I describe what I'm going to try to implement in the 004 version of the game, I would like to clarify some points.

Firstly - if editing the dialogues depended on me - I would have released the public version a long time ago, but this event has actually dragged on for a month, and, due to the lack of clarity of progress (apparently my friend was to dragged away by real life stuff), I may have to turn to someone else for help with all of this.

Secondly, regarding my vacation, which I planned to take after finishing work on version 003 - it will end soon ( Less then week remain), and I will continue working on the game project.

Thirdly, I remember that I said that I would reconsider the meaning of my Patreon page. On the one hand - perhaps - I should change some of the donation categories, since I’m not in the mood to make custom videos yet, but... I’m not sure that I’m going to completely give up on this, and maybe I’ll return to this in the future, and therefore, perhaps... I’ll just not touch anything for now, and leave everything as it is. Yes, I understand that some new Patrons of my work can get confused by everything that is written on my page's info, but nevertheless, first of all, I gained popularity by creating video projects for adults, and only then I began my experiments on game, based on LOK universe.

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Now, regarding game update 004:

I think that the next branch of work that I will develop will be work in the armory, however, I would not want to be limited to one room (I already tired of this room when filming in the tavern), and I think I will somehow cross this work with visiting a military camp. For example, Krystal will partially perform the work of a courier, will visit a military camp (where there will be new characters, males and possibly females too), and take orders for the necessary creation of weapons to ensure the safety of the village. During this mission, certain situations will occur, and if Krystal has a sufficient level of lust at this moment, Krystal can earn extra money in such situations, both to increase the level of lust more and to increase the reputation in the clan.

In addition to this, I need to figure out how Krystal will be able to increase her strength level (possibly by delivering heavy loads), but later, perhaps, Krystal will do other work in the armory too (although I don’t think I’ll be able to implement blacksmithing in second life in a decent form, where I do create all of this).

As many have probably already guessed, the main lust level can be earned by working in a tavern, but I think, depending on the situations, for some moments a very high level of lust will not be needed just in case the player, instead of doing work in a tavern first turn - he/she will decides to go to work in the armory. In general, I will have something to think about before I start implementing my idea.

Of course, it would be logical to add the opportunity to become a warrior in this quest line too, but I’m not yet ready to write a new combat system for the game (a very large amount of code will be needed to add), although perhaps in the future I should add the ability to fight, including with representatives of the tribe (more often in training situations, for example in a military camp, but it is also possible to resolve conflict situations). In general, we'll see, the main thing is not to try to add too much in one update, otherwise I'll burn out again from all of this, so I will start from something simple first.

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A few thoughts regarding other branches of work:

Perhaps in the future, when contacting a merchant, there will be an opportunity to take on a hunting quest; perhaps the merchant will teach Krystal how to wield a bow and increase her agility parameter, or this will be done by someone else whom she introduces Krystal to. This is where I will definitely have to introduce a combat system, because hunting will be a battle with one or another prey. I haven’t decided yet whether I will promote some kind of love story between the merchant and the guard of the tribal leader’s tent, but if I do, I will need to figure out how to tie it all together. Perhaps it will be the guard of the leader's tent, at night, who will teach Krystal to shoot a bow at the request of the merchant, or something like that. In general, there is something to think about.


Altars. What can come up with here? I think it’s something connected with the awakening of certain mental powers in Krystal, and then can also include a quest where Krystal will go to a new location and there they will help her develop these powers (in terms of the combat system, Krystal will have the opportunity to become a magician, use lightning, fire or something like that in battle), perhaps thereby defeating the evil spirit that is still inside her and blocking her memories, and... This will already be moving towards a certain ending to the plot of Act 3, after which Krystal will either move to the next location (if by that time the game doesn’t weigh 20 gigabytes - perhaps - I’ll try to finish everything in act 3), or else... In general, we’ll see.


In addition to all this, there will be a certain development in relations with Kita, as well as the leader of the tribe himself. Perhaps other new characters will be added as well. In general, I have enough ideas, but an idea without decent implementation is just an idea.

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In general, that's all I wanted to say for now, thank you for your patience and support.

P.S. People who come, take the content and run away, without giving me any donation in the end of the month - I write down your names. For what purpose? I won't say, but keep it in mind =^.^=

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Comments

Des Ashford (edited)

Comment edits

2024-07-18 06:02:39 I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!
2024-07-18 06:02:39 I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!
2024-07-18 06:02:39 I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!
2024-07-18 06:02:39 I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!
2024-07-06 07:00:38 I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!

I only noticed a few spelling mistakes when I played through it. Some of the dialogue could be cleaned up or simplified. I knew I was having fun when I would bump into something that hadn't been added to the game yet and went "Aw" out loud. The idea of shrines and magic sounds fun, since I was interested in the concept of combat and trading being added and I never thought that'd be the case. Looking forward to whatever you decide!

ShineSl

For the game, I really try to write dialogues better than usual, but I still prefer to have someone I know with a good level of English check them before the official release to be sure that in the game they will be at a normal level (although it’s still quite those who write that they do not like their quality). Regarding the combat system - yes, sooner or later I will start writing a combat system, it will be somewhat different from the combat system from Act 2, since I want to add some special abilities, for example, dodge or increased damage at a sufficient level strength or dexterity, and regarding magic, I also have several ideas that were once previously indicated on my patreon, but perhaps I will do a lot differently in the end, so I won’t say anything specific yet, at least At least until I start working on the updated combat system.