LOKP - The New Adventure - Act-3 - The Wild Planet (v0.03) Game (NO dialogue FIX) (Patreon)
Content
Hi,
Unfortunately, my friend who helps me with editing my dialogues in game has some problems in real life, and since I don’t know how long it will take him to edit it, I decided to post the finished version (0.03) of the game , but without the corrected dialogues, and as soon as I get the corrected version of the dialogues from my friend, I will make a new post with the game, which will already have it.
Anyway, you can download the game here (please copy the entire link and paste it into your browser) :
Standart video materials quality :
PC - https://mega.nz/file/6lA0lIQR#KCzqbtPzHJM443QtzWvrZgqwnpKwSGvWftW3YaIOa6E
MAC - https://mega.nz/file/ukI1SQIA#6tbYCTPI4QrXWPXv_h5eSE20SJz_yKDhBgppt9sfJ38
Low (but still acceptable) video quality :
PC - https://mega.nz/file/j9ZBXAqY#KnUItjudDXV1Og0YbPHb2aPBiYLCaEZhSqOSmSJLejA
MAC - https://mega.nz/file/2wAGSLhI#QZRyO1i0u2tZEUgTah3mQiUO3M2kC0AIFz6ySQUhML8
A few words about the update : Most of the content will be available while working in the Tavern, both the waitress' path and the dancer's path. The player also has the opportunity to skip most of the dialogue with both Kita and Mira (the dancer), but still, for the overall picture - I recommend not avoiding these characters and communicating with them when you have the opportunity. To create a certain non-linearity, after each working day in a particular area, Kita will update her dialogue lines, so if for some reason you did not listen to the dialogues of lower progress in a particular profession, you will not hear them anymore. Perhaps in the future I will find a more optimal option for how best to make interchangeable dialogues, but for now everything looks as I described above. In such a system, the non-linearity of the player’s passage of certain quests is immediately taken into account, which, if the game project continues to be created, will be sufficient.
One way or another, I wish you a pleasant game, I hope the not entirely correct dialogues will not greatly spoil the impression of the overall picture.
P.S. I haven’t yet figured out what part of the plot I will develop in a future game update, because on the one hand, the dancer branch has potential for development, but on the other hand, if I cram all the content into this branch, what will be the point in all the rest? I believe that the work branch in the tavern will most likely be necessary for the development of lust, but this parameter can also be used to progress the plot in other branches (variably, of course), but this will not be mandatory, since I still plan leave the opportunity to complete the game without lust, as such.