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What's in this update?

- Day 6 (Orlando)
- Day 4 rework

Orlando is now up with the rest of the cast! Hopefully you find this one interesting to peruse though given there's a couple different options to go down. Additionally, you might notice a change in the quality of the CGs in his route. This is mostly due to me preparing to move the game up to 1080p resolution, so over time I'll be switching out the old CGs for newer redraws at a higher quality. Thankfully given how the gallery is set up, once the new CGs go in you'll be able to check them out without having to play through the routes again. Shouldn't be anything too major, but I might tweak the posing in some of them. (This will also include the death CGs to some extent but as far as actual visible clues, expect no additional information if you're sleuthing things out.)

But probably the most important change is the hedge maze is no more! Instead you'll have less choices as far as trying to navigate, in favor of spending more time with your chosen partner. Don't expect too much in the way of new info but there's extended dialogue in there as well as a few gems from Dave.

- Minor spelling correction

As normal, just more stuff I got wrong I had to go fix.

WHAT'S MISSING IN THIS BUILD?

Day 1 CGs are still missing, but are on the way. I want to make sure they're all up to snuff before rolling them out. 

Benson's sprite! He has one now, but given the move to 1080p, his is still looking a bit more polished than the rest of the cast. To make the transition easier, I want to try and implement the new sprites as close together as possible; unfortunately, Benson is needed for the next build. 

GRIZZ'S SHOUTOUT CORNER

First up, Bodie and Maodun for testing this build and finding a break that ends the day prematurely.

Vanzo for suggesting improvements for the gallery code that should be coming in sooner rather than later.

PLAN FOR NEXT BUILD

The next build is going to be a big one, covering two whole days at least. I want to be pushing story progression harder and faster from this point onward. So all things considered, we might progress everyone to day 9, maybe to the end of it or the very least lunch. August is an... odd month from what it's looking like, but we'll see how we go.

PC BUILD: https://www.dropbox.com/s/zamq0xbwipkiy78/PASSWORD-a0.11-pc.zip?dl=0

MAC BUILD: https://www.dropbox.com/s/7g47riq5y39citb/PASSWORD-a0.11-mac.zip?dl=0

EDIT: Courtesy of Vanzohollen, we have a Mobile build too!

MOBILE:  https://www.mediafire.com/file/vz83cc9xjm2l888/password.demo.a11-10-armeabi-v7a-release.apk/file 

Files

Comments

UrbaneMonkey

We have been blessed!!

kevin150

I click to download on pc but it takes me too a0.10 insted of a0.11

PASSWORDVN

I don't know why this happens, but copying the url into your bar instead of just clicking it works as a workaround

David G

I think that this version has a bug in Orlando route. I didn't use any password or tried to save anyone and Orlando is alive and I could talk with Oz after the part where Orlando, Sal and Dave cook.

PASSWORDVN

Did you get the full Orlando route still or did it skip from his cooking scene to the end?

David G

The first time I played it using skips but when I saw the talk with Oz I played again this part without skips and I got the same result. I will try to download the zip file again. Maybe some file got corrupted .

PASSWORDVN

If it keeps happening I can try sending you a different link just in case.

David G

Ok. I think I got the wrong version. I download the file from the link but it was named PASSWORD-a0.10-pc.zip instead of PASSWORD-a0.11-pc.zip I think that file is an older version but with some of the new updates. I downloaded the correct one following what you answered to kevin150 and now I can see new content that I didn't see the first time. So I think the problem got fixed. My bad.

Anonymous

Don't know if this is a bug or not, however I noticed that when attempting to do Hoss's route, it would stop me at Lunch on Day 6, when in the previous build, his route was accessible all the way up to the end of Day 6.