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So I just finished writing the update, and I'm... both relieved and a little disappointed.

To put it simply, I was aiming to have both days 7 and 8 done originally but a few things got in the way. Some IRL, some in the coding side of things with delays, but... there isn't really much that can be done about it. At least if I want to hold it firm to the 15th as the day the new build comes out, and I do. I feel it's important for me as a creator to have it as a point that is a constant point to work towards and schedule around, and for you guys to have consistent releases to enjoy.

If you've been on the Discord server (which I fully recommend joining if you wanna chat with me as I work on this stuff along with the other shenanigans that happen there), you'll know that this one is a big update. I'm talking if you take every route update for Day 6 and ram it into one big mega update. Not as many CGs (and why that's the case will be clearer once you get to play it), but a few more passwords to play with as well.

Now, touching lightly on the IRL side of why this has taken a little longer too is that I might need to be scarce for a bit depending on how some things play out. At the very least there'll be a week in August where I'll be not at home (for one reason or another) and as such developing the VN further might be difficult. If it impacts the project longer than that I'll keep people in the know but... Yeah

So! Next update still on track for the 15th so long as I can get these CGs done.

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