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Hello, another update is out! Mass is now manually configurable in plugin UI.

I hope the v4 alpha is working for everyone. If you have any feedback as to things that work well or don't work well, or things that could be improved, let me know! Constructive comments are hard to come by, and it's much easier to make informed development decisions with feedback from actual real world users. ❤

Full notes

  • "Auto-recalibrate if size changed" checkbox renamed to "Auto-update mass"
  • added mass slider: you can set breast mass manually when "Auto-update mass" is unchecked
  • "Recalibrate physics" button renamed to "Calculate mass", and the button is now clickable even if "Auto-update mass" is checked
  • changing breast softness or the gravity physics multipliers no longer updates mass (previously these always caused a "full" reload but updating mass is not necessary)
  • fixed an issue where the calculation of breast volume from skin vertices produced a much lower result if the model was at a diagonal angle

Changing the mass slider value will cause a recalibration as usual. This allows breasts to behave as if they were larger or smaller - not just in terms of the mass itself, but in terms of every value that the plugin calculates based on that mass. These include all main physics settings (spring, damper etc) and some soft physics settings (although the effect of mass on those settings is much smaller than the effect of the softness slider).

-everlaster

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Comments

phalicobject

I like the way you are going with this. Not noticed any problems yet but I only had a quick look. Only issue I have with the mod, although it's not really your fault, is scrolling in the UI is a pain due to the text boxes on the right and the slider names on the left.

everlaster

Yeah, scrolling in VR especially isn't great for ease of use. It would definitely be possible to eliminate scrolling but that requires an additional layer of UI logic in the form of tabs/buttons etc. And with reduced scrolling you get increased clicking, so it's a trade off. Regardless, I may have to look into improving the UI usability as it becomes more complex.