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TL;DR

  • fixed freezing issue, should be more stable now
  • amount of morphing when leaning back or pushing breast reduced on large breasts
  • should work on futa characters without errors

Full notes

  • Stability patch - fixed issue with plugin incorrectly detecting changes in breast morphs and causing a reloading/freezing. It shouldn't cause weird reloads now except in the known case where another plugin is adjusting non-pose morphs, in which case you can disable the Auto-recalibration.
  • I noticed that when leaning back, large breasts would get a high amount of depth morphing even at a small angle. That's a bit too much, so I reduced the amount on max size breasts (2kg) by one third. The amount of backwards depth morphing on breasts between 1kg and 2kg is also slightly lower than before. This also makes the amount of morphing a bit more consistent between leaning forward and leaning back (or any pull vs push force in the chest Z direction).
  • Loading the plugin on a male character now works, enabling basic futa compatibility. However, both physics settings and the way morphs are applied with chest angle are copied from Balanced mode. These need to be optimized to look better with the disabled soft physics on male characters.

An addition to the previous post's What's next? list:

Preserve breast shape better after loading plugin by using morphs to offset the negative up/down target angle when the person is standing up. 

Often people will use a look that was designed with the default target angle of 5 which actually pulls breasts up rather than pushing them down, and the breasts will therefore look very different after loading the plugin. The plugin typically applies about -5 to -10 target angle when the person is standing up (depends on both softness and mass).

The plan is to have the plugin internally calculate the correct amount of morphing with the built in Breast Rotate Up Left and Right morphs. This can be offered as a slider in the UI, i.e. the plugin applies the calculated value to the slider, but the user can also manually control the amount of morph based rotation offset.

-everlaster


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