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This version adds another slider: Breast quickness

As with softness, the scale is from 0 to 100.  At the default value of 50, breast physics is the same as in alpha 3. 

Reducing the value, breasts will not spring back as quickly and breast fat will be heavier. Values near 0 will make them behave as if in slow motion, especially when combined with high softness. Low quickness values will also make low softness breasts easier to move when touched.

At values above 50, breasts bounce back and jiggle more easily, keeping up better in quick animations and maintaining their overall form. At values close to 100, breasts will be much more difficult to move when touched (this is due to lowered fat back force) even if softness is high.

A value of about 75 is probably closest to what 3.1 animation optimized more looked like, but it will also work very well for touching and collision in general. Any value between 25 and 75 is going to work well for both animation and collision, though values outside that range might work as well - it could depend a bit on breast size/shape and preference.

Other changes and fixes in 4.0-alpha-4:

  • fat collider radius and fat distance limit are now based on automatically calculated breast mass even if the mass is set manually - this prevents large breasts at low manually set mass from getting pierced by fingers (= too low collider radius) and not deforming enough for their physical size (low fat distance limit)
  • updated UI - removed info text areas for breast mass and softness (as they are fairly self explanatory), minor changes to other texts
  • fixed issue where adjusting sliders would trigger recalibration instantly instead of waiting until the slider is no longer being adjusted
  • fixed issue where the softness slider did not correctly update physics settings in the Breast Physics 1 tab

-everlaster

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