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Been a while since I did one of these. We were starting to break down the tuning of the interactions, but I need to step back to the difference between Super Affordance and Mixer Interaction because it needs to be very clear that they're NOT the same thing. They're similar, almost identical, but they belong to two different worlds. 

So, this is Master Magic XML Injector snippet, the thing that makes the interactions in the mod appear in game:

As you can see, there is a list of super affordances:

And a list of Mixer Interactions:

Now, the fact is...

So... why are they in two different places?! Why didn't I put them all in the same?

Let's try that... let's try to grab a mixer interaction, put it together with the super affordances, get in game and see what happens:

Now let's get in game with only this mod and MCCC, and pay attention to what happens as soon as I load the household:

VIDEO 

I pissed off MCCC a lot. BE would have been even more pissed off, "open the task manager and kill the game" level of pissed off.

And not only I pissed off MCCC (it didn't only catch a LE from the game, but also dumped its own), I pissed off the Game, and I cannot click on sims anymore.

Let's what MCCC was up to:

It's telling me that the problem is inside the XML Injector Snippet and:

Something inside it shouldn't be there.

This something is the Social_Mixer interaction in the same place as the super affordances.

So, despite being very similar:

THEY ARE NOT THE SAME.

Let's get back in game to see how they behave. 

SOCIAL SUPER INTERACTION 

Ask Information About Mischief Magic is a Social Super Interaction:

You see in the video: I select the interaction, the interaction runs, and then ends. The two sims STOP TALKING.

Let's now try a

SOCIAL MIXER INTERACTION 

You see that after I run this interaction, the Sims keep talking. So, why is that? Because Ask About Career is a Social Mixer Interaction:

And it runs inside another interaction:

Sim_Chat is the Super Social interaction running now, started by Ask About Career

All the mixers exist as a staging content of it:

Including Idle Chatting STC

So while running Sim_Chat, the sims can pick any other mixer interaction referenced there. And can keep going on talking to each other, until something stops Sim_Chat.

You can think of Mixers as MP3 you put inside a MP3 player to be played on shuffle. It's probably not a perfect example but gives you the idea. And you cannot put a Social Mixer in the same place as a Super Social, as you can't put a Super Social in the place of a Social Mixer. The interaction, if you're lucky, will simply not work, or break the Game.

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