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Non autonomous mods are very easy, almost boring to do most of the times...

So, I was asked this one... there are a number of ways you can go about this.

METHOD ONE:

The interaction has a "allow_autonomuos" section:

Change "True" to "False", save the package, done.

METHOD TWO:

The interaction is controlled by "false_advertisements" (Things the interaction promise to give to the sim but it doesn't, this makes it more appealing for autonomy)

And "static_commodities" (sims who have the static commodity active will be pushed to do this interaction)

Remove both the sections. Done.

METHOD THREE:

The one I use for personal mods

Remove the autonomous interaction directly from the list in the trait_species_human

I used method two in this mod, should stop the madness as much as removing it from the trait directly.


Comments

Anonymous

This is great info! Any idea of how to stop a sim from changing outfits when doing a particular task? I'm trying to find a way to keep my sim from changing into athletic when meditating. Most people meditate in their chair at home or in an office these days. I couldn't find much in the meditation stool :(

janyses

Hi. Is there any chance you could make a mod to fix the bills problem? Lot taxes aren't being calculated properly so it results in all bills being ridiculously low. https://answers.ea.com/t5/Bug-Reports/OPEN-Lot-taxes-seem-too-low/td-p/9171466

zer0_Mods_

I think LMSSam has a mod for that (not outfit changes lot trait or something similar, honestly I use MCCC dresser to just put the outfit back to what I want)

Anonymous

Aside from real life recreation athletics... I've never understood the point of them shoveling in the first place. Especially when it doesn't actually CLEAR any of the snow.