Play as The Sages! (Patreon)
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I'm releasing this mod as it is, because I can't find a way to make it work as it should... but some of you were interested in it so here it is.
PLEASE READ THE DESCRIPTION!!!
So, this mod is born originally from Merkaba's Sages in Hoseholds when I had the need to actually have a Sage in the HQ but didn't want to remove my mod to stop randoms from invading it.
It evolved from that and now shares nothing with original mod anymore. Merkaba's mod allows to add the Sage to your household by removing the tag "is NPC only" from the traits of the Sages, but the Sage role is not controlled by the traits, the trait is only used by the filter to select the Sims to put in that role, the role is controlled by a Situation Job, that gives the selected Sim a buff, and THATS what makes them the Sages. This role can never be taken by the player, so when you visit the HQ with a Sage, you're never the Sage. To make this work, I had to force the game to assign another buff, that gives them the role, and the Sage buff, when you visit the HQ. I also had to divide the original buffs into three separate buffs, because the original buff locks all states, and I wanted it for the unplayed Sages, but not for the played one...
Anyway. here is how it works... First, you need to be sure that your Sim has one of the original Sages traits:
I made them visible, so you know that they do. Second, BEFORE going to the Realm, you need to click on your Sim and select "keep the Sage role"
This will give the Sim another trait, that's the one that decides if they get given or not the role when the HQ loads. Once you spawn in the Realm, if you're lucky, you're the Sage:
Why if you're lucky? Because the game fills the roles during the loading screen, and most of the times is so fast in giving the role to a NPC that your Sim can't get it. I tried to find a way to send automatically away the impostor when a playable Sage is in the zone, but had no luck... Now for me, this is no problem, because in my HQ no one but the Sims I play ever spawn... in any case, deleting the replacement or sending them away with another mod makes always give the role to the player. After that, for as long as you're there at least, another Sage will not spawn.
I enabled also two autonomous only interactions only the Sages can do: the Rite of Dissolution and Lecture about Magic.
I FORGOT TO ADD: this mod requires the XML INJECTOR (that's pretty much standard around here)
UPDATES:
26/12 - Added Missing STBL