Devlog: the mechanical guard (Patreon)
Content
Nov 21
I've spent all day trying to figure out a way to fix the gates, since disabling a wall collider can cause NPCs to fall off the world. After trying a lot of different ways and making a complete mess of my code, I found out that there's an add_collision_exception_with method that does exactly what I needed. Now I have to undo everything I did today and try again. But that's okay. Mistakes are necessary. Failure is how we learn.
Dec 06
This is a mess. I've been working on the design of the first level and I've realized I simply can't do it as it is now. I need to set up restrictions and limits, otherwise this isn't a project a single person can table. So I'm going full Ocarina of Time and forbidding the player to jump off anywhere unless I allow it. Also, Divide and Conquer seems to work: smaller sub-level areas are easier to complete and code.
Dec 08
I modeled the first boss so I can finish up the outer area of the introductory level. It combines symmetrical and asymmetrical textures, so it was a fun challenge to tackle.
The Mechanical Guard of Cornamenta