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Hi Everyone!

My apologies for there being no weekly roundup last Friday. I did work a full week, but come Friday I suffered from food poisoning over that weekend that put me out of commission for a few days. So given that I thought I'd just push on to updating you all on the last two weeks of progress today! :)

But I have a new feature to show! So let's get into it.


1: What's New?

So over the last two week I've been working on the Provisioners Item Shop that exists in the Camp. It's where the player can go to buy items that are used in the dungeon.

While visually we're looking at temp assets and mockups I think the functionality of it all looks good! We have the very cute provisioner character to the side and the items that can be purchased front and center.

Each item has a limit and cost and as you spent that cost is subtracted from your treasure amount!

The shop will also be upgradable, unlocking new items when it's expanded!


2: What's Next?

Next up is simply more work on all these features that make up the camp holistically. There's still some UI functionality I need to do for the provisions shop. And then I need to implement all the current items in the shop into level gameplay!


I hope you all like the look of this upcoming shop!

- Caroo

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John Sludge

"Thank you for saving me! I'm actually a kleptomaniac and I had a really good haul before I was locked away but I'll sell it to you for a markup!"