Public Post - July's Progress on Bindmancer (Patreon)
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Hi Everyone.
It's been one month since the public release of the First Free Bindmancer Demo!
The response to the demo has been fantastic! :D
And I'm very, very grateful to everyone for their feedback and appreciation!
Of course I haven't been lazing about during that time. Over the past month of July I've implemented a number of new features and tweaks to the Patron Exclusive builds!
So lets get into them...
Game Over State and Screens
The first half of July was spent on this: by far the most requested feature from the Demo was getting in a proper Game Over failure state and sequence.
And so it's now in the Patron build! Now when the player character runs out of Willpower they get taken to this Game Over screen.
There are 6 variations on this Game Over scene that show the Bindmancer in different states of bondage and ticklish or teased distress.
Prisoner and Cultist Appearance Variations
Previously the Prisoner on the wall mount was just a single character design. I spent the time to create new hair styles, ears and tails, body types, and color templates and then created a "randomizer" that applies all those things to each prisoner. Creating much more visual variety.
And for the cultists I've made many more color templates that are now randomized on them!
New Attack Effect and Animations
The player now has a much more clearly defined attack animation that plays to show they're interacting with the world.
Stunned Effect
Players are now stunned when attacked successfully by enemies. Better communicating when damage is taken and when to escape the radius of the attack!
Stamina changes
Stamina now recharges over time instead of being a drained resource. This makes the stamina management gameplay more interesting :)
Some other bug fixes and bits and bobs got in as well. So overall a pretty productive month!
What's coming in August due to your support?
There's tons to work on and it's gonna be a busy August! To name some key stuff I'm looking at:
- Resolution and Adjustable Windowed Mode Settings
- Revised Treasure Chest Design
- Lore Pickups
- Possibly start work on a new enemy type
I'm excited to keep working hard to develop the Bindmancer into a fun and kinky RPG! :D
Cheers!
- Caroo