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Hi Everyone!

This week went quite well. we have a new build out that contains a suite of improvements!

Let's get into it:

1: What's New?

The last two weeks where focused on updating the build to address some feedback from you all! Thank you so much for the feedback and I hope the new build improves upon the Camp feature! :D

The Update includes:

  • UI navigation in general for the Camp features is more clear and clean. Mostly focused in the Outfitting screen.

  • The "Return to Camp" Key now has a unique graphic that's been placed in all relevant UI and Pickups.

  • Getting a game over will now only remove the resources collected from exploring that floor. Although you will lose any items spent on the floor you previously had.

  • Returning to Camp without a key will now only cost you 30% of your expedition recourses collected.

  • End of level screen now makes it more clear that the resources being collected are from that expedition into the tower.

  • Resources that make it to the Camp are now classed as "Stored" and safe from being deducted from any "returning to camp" penalties.

  • Fixed a bug where a level tile was spawning that locked you out of accessing it.

This update also includes Materials being able to be found in treasure chests. There's about a 1/3 chance of a chest containing materials instead of treasure.

2: What's Next?

Next up is two weeks of working on a fun Coco Animation! :D

Files

Comments

Alger

I have a question, how should I upgrade the campsite? The game screen doesn't have a cursor, and I don't know how to use the keyboard to select

caroo

For now you can use the W,A,S,D buttons to navigate the screens menu. I tried to make the menus keyboard only but I've learned through feedback that people want the choice of mouse navigated menus. So it'll be available next build.

Alger

That sounds great, I will look forward to it