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Hi Everyone!

Hope you all had a good Easter weekend. This week ended up being a little bit short for me.

I did do a few hours of work, mainly around making both making it so getting a game over only loses your materials / treasure / essence on the level you game-over'd on rather then depleting your stored resources.

And also doing some subtle UI button tweaks to make the Camp UIs more easy to navigate and use.

Seeking Feedback:

I did want to ask if people had feedback to give about the new changes to the Camp Feature and the like. Are you enjoying it? Bugs you've found or things that are hard, etc. I'd love your feedback in the comments section.

What's Next?

I'll be getting back into the swing of a full week of work next week. The objective is to make a new build for the 13th of April. Which should incoprerate some key bug fixes.

After that I actually want to take 1-2 weeks to work on making a few fun animation alts of this coco-pic to make them subscriber exclusive.

It wont be an animation pack, but it will be fun and allow me to deliver some new kinky content to you all, as it's been a bit of a dry spell for that over the past few months due to all the system creation for The Bindmancer.

Once that fun little side project is completed by the end of April. It'll be back on the Bindmancer but with a focus on some kink content creation. Such as sequences for discovering and freeing the Shopkeepers from the dungeon.

Files

Comments

caroo

Thanks for the awesome feedback! I'll look into the level tile issues. If you have a opportunity to take screenshots please do. :D

John Sludge

Here's some feedback - I boopa da snoota