Weekly Roundup 185 - The Camp Feature - Week 11 (Patreon)
Content
Hi everyone!
It was a very productive week with a few things to show off! Let's get into it!
Upcoming Build:
The feature sets I've been working on will be far from complete but I will be doing my best to get a playable build out to you all on the 30th of March.
They'll be more to add to it in the weeks after. But once the new build is up we'll be returning to new builds at least once a month. As any additional work in April is expanding on the framework of this new camp feature set.
1: What's New?
So a bunch of visual stuff for the UI as worked on this week:
I made the temp character model for the Builder. The plan in the long term is also to do the same for the outfitter and researcher.
I also made "Locked" and "Purchased Icons" for the UI elements in both the Item Shop and Builder Shop. To better communicate what can be purchased and what can't.
As you can see the same logic is applied to the item shop!
Something else done today is working on making assets in the Camp that reflect upgrading the camp via the builder shop. So for instance the Tower Portal has 6 different states. (Which will represent your ability to delve keeper into the Tower.
And here we can see the same logic applied to the outfitter as the pieces of The Bindmancers armor becomes more available.
The logic has also been applied to the item shop and the researcher!
So overall this week got a lot of putting more polish into how the UI and visual interact in the camp.
2: What's Next?
Next week is the final week of as much work as I can get done before releasing this new feature set. Gonna be a challenge but I'll work on all the critical stuff first!
Cheers!
-Caroo