Home Artists Posts Import Register
The Offical Matrix Groupchat is online! >>CLICK HERE<<

Content

Got back last yesterday so bit later than usual with getting this one out. Back now though, and I hope you enjoyed whatever you got up to while I was away. 
  • No Haven

Still aiming to get the update done for the end of the week/year, at least for patrons anyway if not the full public release. Made some very good progress before I went away.  Might try to fit in some ideas I had while away mainly in terms of a new mechanic I've discussed before, but won't delay the update for them.  

  • Commissions 

No contact on Toll Bridge, then I wasn't expecting any really so I'm still happy to wait as mentioned last time round till the end of Jan before taking any action on this. 

Thanks to everyone that voted in the commission poll. Quick as you Like, Scout the Mountains and Draenei won and I'll start arranging these next week. Should have one artist lined up already thanks to last time round. 

  • Whorelock's Revenge 

Still progressing well. Got the character sheet done for the most part and I think I've got the inventory solved with the large number of changes I've needed to make in regard to how Twine handles things compared to RAGS. 

  • New Project

Had a very promising idea last night, very promising I think indeed. I don't want to take proper time investment away from getting No Haven updates out/completing the Whorelock's Revenge twine conversion so I'm going to keep it on a very, very low ebb for now. 

Jotted the ideas down and I will see if I can flesh it out/see if I can do what I think I can in twine to make it possible when I have some spare time on occasion. Other than that all I'll say for now is it will be in the same setting as Whorelock's Revenge though with different gameplay and significantly more starting power, will have both dominant and submissive content, and will primarily be text based only outside of specific commissioned art. 

  • Picarto

Broadband issues turned out to be a local problem so that appears to be sorted, touch wood anyway. 

Will be doing a very late night one on New Year's Eve where I'll be aiming to do as much as possible of the remaining Whorelock's Revenge conversion work. 

22:30 GMT Fri 29th Dec (Definite) - No Haven
22:30 GMT Sat 30th Dec (Definite) - No Haven 
22:00 GMT Sun 31st Dec (Definite) - Whorelock's Revenge  
22:30 GMT Wed 3rd Jan (Definite) - No Haven
22:30 GMT Fri 5th Jan (Definite) - Whorelock's Revenge  
22:30 GMT Sat 6th Jan (Definite) - No Haven  
22:30 GMT Sun 7th Jan (Definite) - No Haven 
22:30 GMT  Wed 10th Jan (Definite) - No Haven 

Hope that was useful and I'm looking forward to a productive 2018, and as always massive thanks for your support!

Comments

Anonymous

Exited to hear about new game, especially that there will be a lot of stuff for player looking for sub content. Most of your released stuff is about managment/dom-focused games, shift from this theme sounds very interesting for me. Hope to hear more details about game concept/mechanics.

bedlamgames

As I've occasionally got really angry complaints for having far too much Sub content I love this response far too much :) Seriously though, I'd estimate the new project will be a similar mix of sub and dom as with No Haven where there's content aimed at both crowds. Saying that given it's not going to be a management game it's likely that content will be a lot more focused, and I'd also mention that Whorelock's Revenge is very much purely Sub content all the time and the twine conversion work on that is progressing nicely.