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Is it OP? Fell free to speculate wildly in the comments.


Patch Notes 50.0.0.1

Yes, it was OP.

* Nerfed Aura Compression

-->Removed Compounding

-->Removed Mana Cost

-->Still strong, but not world-ending singularity strong. Not having a mana cost makes more sense with what the skill does, and things like mageburn and soulstrain are limitation enough. That would likely have been enough even if I left it as it was, but it feels too cheep to have an exponential skill for a single skill point.

* Reworked the section on Rain's philosophy on killing. His position hasn't changed, but hopefully it will be a bit clearer where he's coming from.

 Patch Notes 50.0.0.2

Minor text consistency edit.

 

Patch Notes 50.0.0.3

Another minor text consistency edit. 

Comments

Anonymous

Thanks for the chapter~

Anonymous

Its not that OP, it only increases it to 15.83 from 13.6. So all in all, a 16.4% increase rounded up

Mike G.

Thanks!

Bloodorange17

Assuming it grows to by .002 per level, which I think is reasonable given that it started at 1.002, it'd end up at 1.02 which ^76 is 4.5ish (450ish%) Much better than a 16.4% increase he'd get at the start, but not crazy OP. What I think is more interesting is that the increase gets bigger per meter the more the aura is compressed. At 1.002 the difference from 50 to 51 and 100 to 101 is negligible, a difference of .0022 compared to .0024. But if it's assumed it maxes at 1.02, the difference from 50 to 51 and 100 to 101 grows to a difference of .05 compared to .14, such that a single meter increase in compression is worth almost three times as much. Hopefully I got my math right.

Anonymous

So if it goes from 1.002 to 1.02 over 10 levels, it'll be a 6.5x increase on level 10 winter, and a 4.5x increase on level 8 winter. This is cost and effect, reduced down to 0 range. I don't think its overpowered, I know this has been in the works for a while, it would only be overpowered imo if with the corresponding decompression or aura stretching or molding or some other range modification it gets more and more yardage which can keep compounding to empower the nova

Anonymous

Close enough to what I was working out. With IFF he can avoid dumping aura on things. This only becomes useful with a larger mana pool. Atm he can already burn his entire pool in seconds. Better to take a ward to compliment his attack aura, since there are bleed through effects.

Sanairb

Its starting to feel like less is happening in each chapter.

Anonymous

3rd tier metamagic: Make seasonal auras ~3x stronger, make other auras 3x stronger for 3x cost and reduction of range from 100 m to 10m doesn't seem OP at all, at least without more aura synergy to up the range and to keep compounding the effect

Chopper

I don't want to talk about numbers, I want to talk about this 'killing is always wrong' nonsense. Do people really believe that or is that just a common mentality for naive protagonists?

Empty Shelf

Whether or not it is OP depends largely on how easy it will be for him to extend his range in the future. Right now, the increase looks to be x4.5 at 76m, which isn't crazy given the trade-off. If he somehow ups it to 152m later, the value won't double, it will square. If he's not close to the theoretical cap on range at this point, this has the potential to get out of control very quickly.

Anonymous

Naive protagonists. I mean honestly, start with pedos, nazis, then rapist serial killers. Then combine all three.......he hasn’t even considered imprisioning high levels. Just think how bad the above would be with superpowers. Unless the world has comic pc rules the bad people will be Bad with a capital B. We even see it in this chapter. How a person gets away with sleeping with another mans wife. That is the tip of the iceberg. Rain needs to get off his high horse and apply some critical thinking.

closeded

" “Where I come from, killing is always wrong,” Rain said. “I agree with you, Rain,” Ameliah said. “It is better not to kill, if you can. But you won’t always have a choice.” Rain shook his head. “There’s always a choice.” " I'm starting to think Rain's not actually from earth. Rollover and die is not an acceptable choice, and nothing you've said about Rain suggests that he's naive enough to think he can change a rapey bandit's ways, or that he's evil enough to set free an unrepentant rapey bandit. Rain's naivety feels forced and very very cliche.

The 49th Khan

Hmmmmm. It would actually mesh very well with his channeling skill to decrease the range as well as the power and cost.

M van Dongen

Its 4.5x 13.6 .....if range stays at 76m.

Karolus

I agree here . Almost every western country has a concept of self defense and defense of innocents. Esp the US

Karolus

The OPness highly depends on how it is calculated. If it is compressing and applying the per meter calculation to the 76m radius then no it's pretty bad. If it is operating per meter area removed, then there are 18145m2 that can be compressed (the area of the aura) making it super op. By reducing the area to r =75 he is removing an area of 474 meters more than doubling the output

Arkeus

Range at 18m (Winter level 10, Compression and all auras levelled) is a 1.4 multiplier for what appears to be 1.4 cost, so it's strictly worse than channel mastery and goes only one way (but makes auras smaller). If you use Aura Extend, it's a 1.7 multi, but then it becomes x5 more expensive. Using Aura focus makes it unusable for anything but the seasonal auras or 'bursts', and 'bursts' are actually not that useful compared to just using multiple auras, especially as the scaling is linear. So... it's a metamagic that helps when you want a smaller aura, and gives a small but not insignificant boost. Not the worst, but probably nigh-useless until Rain gets to 30~m radius without extend and doesn't want it to be so big.

Mike G.

I think the new metamagic seems reasonably powered for Tier 3. I miss the "this is what you gained overnight" summaries. The reference HTML's are nice, but it's a pain to compare them to see what's changed. If you don't put the wakeup summaries in the text, could they go at the start of the reference, please?

tibbish

Doesn't seem OP at all. If anything its a tad under powered for a expensive tier 3 skill IMO. Especially since it pumps mana costs up and mana costs for auras are already pretty high in general. As others have mentioned its only usable in short bursts lasting seconds at max. Honestly if i was Rain I'd skip it and just save up for tier 4 skills or finish levelling his other lower tier skills to see if he can get something better. For offensive power he really needs something that reduces the mana costs because even his lower tier 1 offensive auras can empty his mana pool so fast when amplified that his run times are already pretty short and situational as is. Increasing mana consumption further for a minor boost (lets face it, he probably wouldn't shrink the aura as much as possible outside of using it for something like Winter) in dmg + shrinking the area of effect drastically is pretty blah really.

tibbish

Well anything could happen in the future, particularly in a fantasy setting, but going with what we know right now it doesn't seem to be OP at all. Given what the author has said before in the past + the way he has handled Rain's skills so far he seems to be really trying to prevent him from getting OP so I wouldn't worry about it

David Burchfield

I think there are some weird options available with it especially if he can maintain two auras at once, especially when considering that his ranges might continue to go up. 1.002^76 is only 1.1634 and change (an increase of about 16%), however 1.002^150 is about 1.349 or a 35% increase, but as is the nature of exponential functions the further you push it the faster it goes up. 1.002^225 is about a 56% increase, 300 is around an 82% increase, 500 is about an 270% increase, if he was able to condense down an aura with 1000 range it would increase by 737%. So in short it is pretty modest by default (like a lot of his powers), but if used on an aura with long range (or that was given long range somehow...) it would get really strong by adding another large multiplier to his powers.

Anonymous

The utility of this is enough to make this a must have, the only question is if it's worth it before or after multiple auras. We haven't yet seen what it really means to run the offensive auras as Nova. This skill may or may not be critical to reaching sufficient damage to hurt tanks in combat. But it will be useful in controlling collateral damage in all aura fights.

Anonymous

The 1.002 is for level 1. Presumably that would go up to 1.02 at level 10, giving much larger boosts. His max range will also gradually increase due to Aura Synergy.

Anonymous

lets consider future: rein get to 15 auras and can finally use 2 of them at the same time, he will likly get about 120% boost from aura synergy base winter with boosts will give him almost 900% mana regen boost, with focus it gets over 2500%, at 130m range if we add new boost and if it will go normally at 10th lvl with 1,02 it will be: 34 600% or 11 500% witout focus. I like it altough it is a little op.

Pyrefiend

Assuming it's 1.02 at lvl 10, if Rain maxed it and all his other skills, he could boost his mana regen using Winter to 36.7 per second, refilling his whole mana pool in 139 seconds. I wonder that much overmana would do to him.

Anonymous

I think people hit on the op strat. Rain needs to be able to use two auras and by compressing winter he can keep multiple auras up since his regen would be so high.

payforthat

Might be worth worrying a bit more about this from the chapter. “Well, that helps a bit, I guess. Still, I was hoping to be able to use an Imperial Nova. A bunch of mages all firing at once with an extra thousand focus would be devastating.” “I strongly suggest you never try such a thing. Their brains would explode into paste unless they had enough Arcane resistance to mitigate the effect. One thousand Focus is not a buff; it is an attack."

payforthat

With current visible skills, for him to get the regen to pay for mana per second auras. He HAS to run Winter with Aura Focus. Which means his senses are cut off. So not ideal for combat. I think he can get up to around 40 mps regen this way. With out cutting of senses it more like 3 mps regen. Refrigerate cost base 50 mps, detection and velocity 10mps.

Anonymous

doesn't that mean he could instakill everyone in a village

11037

It is extremely OP, assuming at level 10 it reaches 1.02x boost per meter. A linear increase in range will give exponential growth to power. Because Aura Synergy gives a boost to range, this will slowly but surely grow to absurd levels, just looking at some rough numbers. He basically doubles his power output every 35~ meters he can extend his aura. Right now that maxes out around 100 meters, which is around a 7x power increase. If he does eventually level up more and maxes out 20 more auras then Aura Synergy will boost his range to around 230 meters, which is a 95x power boost. Clearly insane potential.

Garrett

[Aura Compression] is OP but I think he should focus on getting [Prismatic Intent] first. Once he can use multiple auras he can fully compress [Winter] and use his other auras with way more flexibility, not to mention the jump in range he'll get from having 15 auras alongside [Aura Synergy]. Before then, Compression is solid but not really worth it. The boost in power is great but the increase in cost is more than he can sustain right now without [Winter], and the only auras he has that benefit from a reduced range are his offensive auras due to their environmental effects. Without being able to use an appropriate Ward alongside them though, he'll probably burn/freeze himself to death anyway. IFF takes care of everything else.

Anonymous

Agreed, multi auras and getting more auras is the key going forward. Compression is a late tier skill when the exponential factor can really shine.

John Doe

Too OP. You're forced to rely on it for every future interaction. If you don't use it, people will be like "why not use that one OP ability?"

payforthat

I dont think its quite as overpowered as you think. Cost increase is one limitation, it's power and cost boost. With maxed skills at current level he could(with compression), already use more mana in a one second boost than he has. So mana per second auras (such as the damage ones) will have a limit on possible boost. Auras like Winter with a low cost get the most from this. At current level with compression he can refill his mana pool in 2 and a half minutes.At the x95 point he probably can refill his mana in 10 seconds. Great regen but still not easy to use in a combat without support. Still fantastic for helping refill your teammates pools. Overpowered support sure, but not without limits. Without using Aura Focus(so keeps senses) x95 point will have winter running at about 30 mana per second. Base refrigerate cost 50 mps Also remember 20 more auras probably means level 37+ which aint low.

payforthat

What situation do you think it would be too over powered in? Its most powerful effect is boosting mana recovery in between fights. Dps boosts are limited because he is already capable of converting his entire mana pool to damage in 6 seconds.

Sickul

It does seem a little OP, because of how versatile it is. Imagine rank 10 of it with rank 10 Empire of Brawn Nova (assuming based on this chapter that Rain trains to get used to the stats). All of a sudden the Aura mage can have a reality shattering punch.

Required

Seems there are many underestimating the versatility of his auras when he adds Aura Compression ontop of Aura Synergy and Channel Mastery. Too little knowledge on other abilities/builds to make a proper call on whether his build/any of his abilities are truly comparatively "OP" or not. I am personally hoping for a passive magical-physical synergy skill, improving his physique, akin to the clarity/focus-mana pool/mana regen skill.

Call0013

considering the fact that normal people have to be at a way higher lvl than lvl 18 to unlock third tier skills I would say Aura Compression is not OP. But people seem to be forgetting that the rain's class is allowing him to unlock the third lvl of skill tree early. when a normal people for all we know people are normally LVl 25+ when they unlock the third lvl of skill trees.(they are looking at Rain in a vacuum when if you look at other third tier skills they are probably about the same lvl of power)

payforthat

He could already run brawn at +960 strength for 1800 mana per second without compression. Upping that to 3000 strength for all his mana a second is as high as it will go with compression. I think in either case his muscles would explode.

Anonymous

Doing the math its less than a 1.2*booster (1.002^76 =1.16398) however that is at level 1. So depending on how it interacts with other multipliers and how it changes as it levels it could be kinda broken as mana would be its only limitation and We know how much of a "limiting" factor mana regeration is for this MC.

Call0013

I think its main use will be Helping rain level up Skill that have a low mana cost because even now Its still going to take him a while to level up the Summer,spring and Autumn aura's.

Anonymous

I think the consensus is: Not OP now, but as he advances and continues specializing in auras, it will rapidly become stronger, and the exponential nature will make it quite OP in the future. A good investment, I think.

Anonymous

Its always either murder hobos or Rains whenever the topic of killing comes up. Rain’s views of it are the norm from the novels I’m currently enjoying in RR, and its getting tiring of reading it. Killing is wrong, but justified in self defense. There. Done. Everyone please write something else. Thanks.

Call0013

Only when you look at Rain's skills in a vacuum I am sure that other people get tier 3 skill that are just as good for their build.

Thaabit Rivertree

It is possibly OP (depending on how it's used and how rain addresses the weaknesses in his build). The thing is Rain seems to be like a boy who is led around and sheltered in everything. He isn't very aggressive and is constantly afraid of hurting other people with his weak auras. I enjoy the story but it's a bit tiring reading about him just constantly training his skills while being very weak, timid and sheltered. That's my two cents. I think part of it is that although a decent chunk of time has gone by in story, it feels like a much longer chunk of time to readers cause of slow update schedule/short chapters. That's not meant as a criticism but more a reasoning. For example if I binged it all at once it would probably seem more natural... But still his weak character is turning me off. He has such unique/ OP abilities but not the courage or drive to do anything amazing with them. It would be good if he had some goals, some dreams, some reason to get stronger. Something to aim for and some personal challenges to overcome. A chance to show his willing and voluntary bravery or at least his character when not protected by the mother-like Amelia. I just can't describe him as badass, or interesting of personality. What does he hate, what does he love? I don't know. I know more about the side characters' goals/dreams than his, and that's a problem. I prefer an independent protagonist, or someone capable of leading a family, supporting a brother (when no one else can swoop in and save either of them), someone willing to make sacrifices to accomplish their goals. What is he willing to sacrifice? What does he care about? How does he handle adversity when everything doesn't just fall into his lap? We barely got a glimpse of this in the sewers but for the most part, he has been more of an incubated chick with a hovering mother and father (tallheart). If you wanted to write a story about a boy being raised, then there needs to be context around his family. What are Amelia's and tallheart's goals, the troubles afflicting them. There is no major antagonist or conflict by which we can see the real rain, see him develop character, overcome adversity. If you want this story to last a long while you really need to consider these questions. Currently the fiction is basically a "grow strong because I can/in the most efficient way possible," which alone (like base-building), does not a plot make. I think you have talent and some latent creativity that could really be fleshed out. Best of luck to you.

Call0013

I like the slice of life nature of this story, and its sort of been set up that he will have to go against the empire. so its not like there isn't any conflict in this stories future.(although I do agree that the story feels a bit slow. but I am enjoying the system progress and Rain still has to max his skill and get unlock the Tier 3 of his skill trees so its not like system progress has stopped).

Empty Shelf

"* Nerfed Aura Compression" Definitely an improvement. The biggest problem with the original is that it was so powerful it overshadowed all the other skills. Every engagement would be determined by his range.

Mmmmyes

That is a hard nerf. I understand why you did it, but the skill doesn't have the same feeling of reward that a tier three skill should have you feel. I think it would be good if you raised the percentage boost slightly to compensate for that. Only slightly, as too much of a boost would break the skill again. The difference between a great skill and a broken skill is a fine line.

Nimps

No way its still really really good. It only starts at 0.2% assuming it ends at 2% it almost doubles his mana recovery again, if he gets the cap increased it will be over double. Also dont forget he will be picking up double aura at some point. So if he runs winter and something else he can keep it running for muuuuch longer.

Nimps

He probably still shouldnt take it till after 25 though

Nimps

Keep in mind it is one of the few that doesnt add an additional mana cost

Yshua

I’d rather go with a more physical analogy, more like the ideal gas law. Make compression /difficult/ in some way and you have a nice asymptotic curve that you can easily lean into (narratively) for scaling power. 2% per meter at rank 10 just benefits long range auras too much. Make it proportional to range and you have fewer balance problems.

payforthat

Still a very powerful skill, but no longer broken. Now it increases efficiency. That is a big thing for rain. Using this and channeling he will be able to run wards at cheaper than 1 mana per hit point (eventually).