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Hey all, excited to share a fairly large update to my take on the Magus Class! A few significant balance changes to the base class and subclasses, including some exclusive new spells! 

As always, I’m open to any suggestions and constructive feedback you may have.

The Magus Class v2.2.0

The Magus (or Spellsword, Arcane Knight, etc) is the Intelligence-based Arcane counterpart to the Paladin and Ranger. Magi are those that combine spell and sword, never quite mastering either, but becoming a formidable warrior in their own way.

Arcane Armory. Now you get benefits for the different types of objects in your Arcane Armory. These items can now also be your spellcasting focus for Magus spells.

Esoteric Orders. The subclasses have all been streamlined, and the features have been readjusted so they are more friendly with Spellstrike.

Spell List. Removed a few spells that are problematic with the class (inflict wounds, etc) and added eight Magus exclusive spells!

FULL 2.2.0 CHANGELOG

  • Misc // Art & Formatting updates!
  • Arcane Armory // You can enchant sets of armor from 1st level. Granted specific benefits for weapon, shields, and suits of armor in your Arcane Armory. The enchantment is now explicitly vulnerable to dispel magic, etc.
  • Fighting Style // Added Archery, removed Classical Swordplay and Great Weapon Fighting (they may return in an eventual “Magus: ExpandeD
  • Spellcasting // Spellcasting Focus // You can now use your Arcane Armory weapons and shields to perform the somatic components of magus spells.
  • Spellstrike // Clarified concentration on spells. Moved disadvantage on saving throws vs Spellstrike spells back to 11th level.
  • Aegis // Restored the ability to reduce the damage of incoming spells as a reaction (1d8 +INT) and improve the reduction with your spell slots.
  • Arcane Strikes // Now imposes disadvantage on saving throws for Spellstrike spells.
  • Arcanists // Arcanist’s Armory moved up to 3rd level, removed the once per day limitation on Esoteric Recovery.
  • Arcane Archers // Changed Spellstrike ammunition so you can retrieve it to use it again if you miss with an attack. Clarified Ranged Transposition.
  • Arcane Archers // Elite Archer // Renamed (Rain of Arrows).
  • Blade Dancers // Fluid Steps // Renamed (Arcane Momentum).
  • Blade Dancers // Clarified Master of Blades.
  • Eclipse // Cloak of Shadows now takes an action to turn invisible and it ends early if you attack a creature or force a saving throw.
  • Eclipse // Cloud the Mind // Renamed (Mental Erasure). Clarified how this works.
  • Eclipse // From the Shadows // Renamed (Ambush Specialist). Now allows you to see through ALL magical darkness. Significant buffs for Hour of the Eclipse.
  • Scales // Draconic Companion // Streamlined/clarified how your Companion works. It now uses your spell attack modifier to hit for its Claw attack.
  • Scales // Wyrmsoul // New (ribbon) feature
  • Scales // Draconic Majesty // Grants you resistance to your Companion’s Essence type.
  • Scales // Grand Dragon Rider // Renamed (Awakened Potential). Now specifies that your Draconic Companion retains its Armor Class, hit points, and hit dice.
  • Sentinel // Aegis of the Guardian // Combined both 7th level features.
  • Sentinel // Bond Perfected // Grants adv on saves to end charm/fear.
  • Sentinel // High Sentinel // Also grants your Ward temp hit points.
  • Spell List // Removed contact other plane, hellish rebuke, inflict wounds, legend lore, locate creature, locate object, vampiric touch.
  • Magus Spells // NEW class-exclusive spells

Files

The Magus Class by laserllama

As the cloaked swordsman made his way through the bustling marketplace his eyes flashed green for a moment. He could see the unmistakable aura of arcane magic surrounding the unassuming dwarf pretending to shop for wares. The warrior had found his target.

Comments

Anonymous

So for arcane armory how does it work if your using your shield as a weapon like if you have the shield warrior fight style ?

Jeff Potato

I'm slightly disappointed that Order of Arcanists doesn't get the option to cast a cantrip in place of one of their two attacks. Seems like it would be fitting. I guess it has plenty of cool tricks already, though.

Anonymous

would be nice to see a cantrip based subclass in a theoretical "Magus: ExpandeD" that can do that, and possibly spellstrike with cantrips (interpret that however you'd like)

Anonymous

Is it me or does vorpal blade kinda suck ?

Anonymous

I’m sorry I shouldn’t just say that for a single target spell it’s feels like it does very little damage and I don’t feel like the secondary effect makes up for that.