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Today I am happy (and actually quite nervous) to reveal my latest project!

This is meant to be a companion to my Alternate Fighter, Alternate Barbarian, and Warlord]. Similar to those classes, I’ve rearranged the base features of the Rogue class to make room for Devious Exploits, martial abilities similar to the Maneuvers of the Battle Master from the Player’s Handbook.

*As always, I’m open to constructive criticism and and feedback you may have!*

Changes from the PHB Rogue

Widened the Flavor. From Sneak Attack becoming Cunning Strike to Thieves’ Cant’ having an optional replacement feature, your Rogue doesn’t need to be a criminal anymore! Though, lets be honest, they will probably still be an orphan raised in the streets by a thieves’ guild.

Expertise/Cunning Action. In order to “make room” in the power budget of the Rogue for Exploits, both Expertise and Cunning Action have been spread out from 2nd level to 5th level (and beyond for Expertise).

Adjustments to Archetype Feature Levels. The gap from your 3rd level subclass feature to 9th-level spanned the majority of the most common levels of play. Your Roguish Archetype’s 9th level feature has been moved up to 7th level (and swapped with Evasion).

High-level Improvements. It is no secret that martial characters fall behind once you get into higher tiers of play (11th level+). That is why features like Improved Cunning Strike have been added, Blindsense has been improved, and 3rd, 4th, and 5th-degree Exploits of wondrous skill are available to the Rogue!

Full Change Log:

  • Proficiencies // Weapons // Removed longswords (why?), added blowguns, scimitars, whips.
  • Proficiencies // Tools // Now you can choose your tools (and still pick thieves’ tools)
  • Cunning Strike // Renamed from “Sneak Attack”. Clarified how this ability works in combat.
  • Expertise // Made it more flexible and granted additional Expertise choices at higher levels. Now can be used to learn additional skills instead of doubling proficiency bonus.
  • Thieves’ Cant // Clarified and hopefully made this more useful.
  • Thieves’ Cant // Alternate Rule - Rule change suggestion for rogues that aren’t criminals
  • Cunning Action // Added “Use an Object”. You choose two of the actions to be used as a BA at 2nd level, then get the other two to use at 5th level.
  • Devious Exploits // NEW feature!
  • Roguish Archetype // Included the Swashbuckler (because I think it’s iconic)
  • Roguish Archetype // Moved the 9th level Archetype features up to 7th level. Closes the weirdly large gap in between subclass features.
  • Roguish Archetype // Archetype Exploits // Standard with my Advanced Martial Classes
  • Ability Score Improvement // Removed the “extra” ASI rogues got at 10th level.
  • Evasion // Moved back to 9th level (switched with an Archetype feature)
  • Reliable Talent // Moved up to 10th level
  • Improved Cunning Strike // NEW feature!
  • Blindsense // Radius improves at 20th level.
  • Slippery Mind // Reworked (Exploit Die bonus to INT/WIS/CHA saving throws)
  • Arcane Trickster // Spellcasting // Gave them their own custom spell list.
  • Arcane Trickster // Spell Thief // Now recharges your expended spell slots.
  • Assassin // Assassin Exploits // NEW feature!
  • Assassin // Assassin’s Strike // Renamed (Assassinate). Made this more forgiving/useful.
  • Assassin // Infiltrator // Renamed (Bonus Proficiencies). Gave a buff to Deception checks.
  • Assassin // Stolen Identity // Renamed (Infiltration Expertise). Made this actually useful.
  • Assassin // Impostor // Made this actually useful.
  • Assassin // Poisoned Blade // NEW feature!
  • Assassin // Death Strike // Adjusted to this is a free auto-crit.
  • Duelist // NEW Archetype!
  • Thief // Thief Exploits // NEW feature!
  • Thief // Second-Story Work // Buffed (so it’s useful)
  • Thief // Sticky Fingers // Renamed (Fast Hands). Bonuses to Sleight of Hand theft.
  • Thief // Use Magic Device // Added that you also ignore alignment restrictions.
  • Devious Exploits // (over forty) NEW features!

Files

Alternate Rogue by laserllama

The small urchin boy placed a stone in the pouch of his slingshot as he fled the inn he had been sent to case. Despite the dust and dirt that covered his ratty clothes he managed to infiltrate the inn and make his way to the hidden basement.

Comments

Jeff Potato

Does the Duelist's once-per-turn AC bonus against their Adversary from Classically Trained require a reaction? I'm guessing not (there would be little reason to specify "once per turn" if it used up your single reaction), but it couldn't hurt to specify "(no action required)" if that's the intention.