Home Artists Posts Import Register

Downloads

Content

Hey all. It's the Alternate Rogue. I've spent the last two weeks working on this bad boy and I'm very excited to hear what you all have to say about the class!

Changes from the PHB Rogue:

  • Proficiencies // Weapons // Removed longswords (why?), added blowguns, scimitars, whips.
  • Proficiencies // Tools // Now you can choose your tools (and still pick thieves’ tools)
  • Cunning Strike // Renamed from “Sneak Attack”. Clarified how this ability works in combat.
  • Expertise // Made it more flexible and granted additional Expertise choices at higher levels. Now can be used to learn additional skills instead of doubling proficiency bonus.
  • Thieves’ Cant // Clarified and hopefully made this more useful.
  • Thieves’ Cant // Alternate Rule - Rule change suggestion for rogues that aren’t criminals
  • Cunning Action // Added “Use an Object”. You choose two of the actions to be used as a BA at 2nd level, then get the other two to use at 5th level.
  • Devious Exploits // NEW feature!
  • Roguish Archetype // Included the Swashbuckler (because I think it’s iconic)
  • Roguish Archetype // Moved the 9th level Archetype features up to 7th level. Closes the weirdly large gap in between subclass features.
  • Roguish Archetype // Archetype Exploits // Standard with my Advanced Martial Classes
  • Ability Score Improvement // Removed the “extra” ASI rogues got at 10th level.
  • Evasion // Moved back to 9th level (switched with an Archetype feature)
  • Reliable Talent // Moved up to 10th level
  • Improved Cunning Strike // NEW feature!
  • Blindsense // Radius improves at 20th level.
  • Slippery Mind // Reworked (Exploit Die bonus to INT/WIS/CHA saving throws)
  • Arcane Trickster // Spellcasting // Gave them their own custom spell list.
  • Arcane Trickster // Spell Thief // Now recharges your expended spell slots.
  • Assassin // Assassin Exploits // NEW feature!
  • Assassin // Assassin’s Strike // Renamed (Assassinate). Made this more forgiving/useful.
  • Assassin // Infiltrator // Renamed (Bonus Proficiencies). Gave a buff to Deception checks.
  • Assassin // Stolen Identity // Renamed (Infiltration Expertise). Made this actually useful.
  • Assassin // Impostor // Made this actually useful.
  • Assassin // Poisoned Blade // NEW feature!
  • Assassin // Death Strike // Adjusted to this is a free auto-crit.
  • Duelist // NEW Archetype!
  • Thief // Thief Exploits // NEW feature!
  • Thief // Second-Story Work // Buffed (so it’s useful)
  • Thief // Sticky Fingers // Renamed (Fast Hands). Bonuses to Sleight of Hand theft.
  • Thief // Use Magic Device // Added that you also ignore alignment restrictions.
  • Devious Exploits // (over forty) NEW features!

Files

Alternate Rogue by laserllama

The small urchin boy placed a stone in the pouch of his slingshot as he fled the inn he had been sent to case. Despite the dust and dirt that covered his ratty clothes he managed to infiltrate the inn and make his way to the hidden basement.

Comments

Anonymous

I don’t think losing 2d6 damage is an equivalent cost to get suppressing strike every round.

Anonymous

I think it's just fine - you're putting a pretty detrimental effect on, especially mute on spellcasters, and you don't have to lose the 2d6 if you spend the die normally. Seems pretty balanced there to me.

Anonymous

Love this concept - definitely would love to see Mastermind asap :D