Alternate Fighter & Alternate Fighter: Expanded (Patreon)
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Version 2.0.0 of both the full Alternate Fighter class and the Alternate Fighter: Expanded is here! The goal of the Alternate Fighter has always been to bring the versatility of the Battle Master to the full class and allow fighters to perform feats worthy of legends both in and out of combat.
Official Content Compatible: The Alternate Fighter class works seamlessly with any officially published content after the Player's Handbook, including Fighting Styles and Martial Archetypes from Xanathar's Guide to Everything and Tasha's Cauldron of Everything.
New Fighting Styles: A multitude of new fighting styles to allow for many different types of combat and warriors. All balanced against the Player's Handbook.
Martial Exploits: Replacing Maneuvers, Exploits allow for fighters to perform feats of technical skill and legendary power; both in and out of combat!
Rebalanced Class Features: In order to make room for Martial Exploits, the 6th level "bonus" Ability Score Increase has been removed, Action Surge has been moved back to 6th level, Extra Attack (3) has been moved up to 17th level to match cantrip scaling, Indomitable has been reworked to be a Legendary Resistance-lite, and a new Exploit-themed ability, Relentless, has been added at 20th level!
Rebalanced Archetypes: The Arcane Knight (Eldritch Knight), Champion, and Master at Arms (Battle Master) have been reborn in light of the new class, and are joined by the Commander and Marksman Archetypes!
Fighter Builds: A lackluster idea from Tasha's Cauldron of Everything has been reborn into something functional and thematic. See recommended builds for playing as a Duelist, Gladiator, Knight, Peacekeeper, Pugilist, Shock Trooper, Sniper, Spellsword, and Warlord!
Alternate Fighter: Expanded: This supplement includes a multitude of new Fighting Styles, spell-like Martial Exploits, six new Archetypes, and Archetype Exploits for all of the official Archetypes published after the Player's Handbook.