v.24 release! (Patreon)
Content
UPDATE v.24 CHANGES
-Implemented solo BE H-animation for Warped Sentry
-Finish gamepad menu controls and options
-Warped Scientist CG/Game Over scene added
-Allow enemies + certain environment pieces to catch on fire via Flare Shot
-Add extra polish/more variety to new voice clips
-Fix more minor issues
As usual, minor fixes will be listed at the bottom of this post. I don't have too much to comment on as far as all the new stuff is concerned, it's all pretty self-explanatory; the good news is that gamepads should finally be fully supported. You should be able to do everything in the game with them, aside from writing notes on the map. Let me know if anybody runs into anything that doesn't quite work right! As for next update...
UPDATE v.25 GOALS
-Begin the great rework
-Finish duo BE H-animation for Warped Sentry
-Implement new powerup
-Add new CG/Game Over scene
-Add extra polish/more variety to new voice clips
-Fix more minor issues
You've probably already noticed the most interesting thing on there. "The great rework". I've been getting a lot of feedback on Crisis Point lately, as far as map design and gameplay goes.. not all of it positive. A lot of it mirrors my own feelings; the level design is boring and barren, serving more as enemy-filled corridors than anything interesting, and there aren't enough unique mechanics or upgrades in the game to keep things interesting. The H-content is always praised, but too many people are as unhappy with the gameplay as I am for me to continue ignoring it. Thus, the great rework.
Before anybody freaks out about this, no, this is NOWHERE NEAR a full rework of the game. Those with memories of the horrors of games like Breeding Season, stuck in perpetual reworking, need not worry about this one. The vast majority of Crisis Point will be staying as it is, so this rework won't take me forever to complete or anything. However, many key features - as well as a large amount of the map layouts - will be getting revamped and improved, and many of my planned upgrades were scrapped in favor of more interesting things. I'll go over one of those changes today: Alicia's blaster.
In its current form, the blaster upgrades in Crisis Point are a linear, stacking system. You collect upgrades and they all add some sort of new functionality to it that improves it in one specific way. That will be changing very soon. Instead of collecting linear powerups, there will be two kinds of upgrades for Alicia's blaster - let's call them A and B chips. A chips add some sort of small, extra function to Alicia's blaster, whether it's piercing through enemies or sending out extra bullets on contact with an enemy. B chips, on the other hand, will change how the weapon works fundamentally, whether it's allowing you to hold the shoot button to charge up a bigger, more powerful shot, or shooting 3 bullets with every pull of the trigger. Alicia is only allowed to equip one of each type of chip at a time, so you'll have to craft what you feel is the best weapon for you. You'll also get two separate loadouts that you can swap between at the press of a button mid-gameplay, to handle different situations with ease. Swapping chips in and out will be as simple as going into the menu either, no permanence involved, so you'll be free to experiment to your heart's desire.
Well, I think that's enough out of me for one day. I'll be posting the link to the update just after this post goes up, so to everyone who's pledged at $5 or higher, I hope you enjoy the update - and I hope you're looking forward to seeing where this game goes next! Thank you all so much for your endless support, and I look forward to bringing you some exciting stuff in the coming months.
-A42
UPDATE v.24 MINOR FIXES
-Alicia can no longer shoot the Flare Shot during certain actions (sliding, kicking, etc)
-Lots more lights added to the Catacombs, for easier navigation. Unlit torches can be lit with flare shot
-Spore libido gain rate lowered to 60% of its original value
-Holding down to fall through ghost platforms no longer works when Alicia is incapacitated
-Holding left on the debug menu will now change debug option at the proper speed
-Holding flare shot should now stop shooting properly when the gun enters a wall, and continue when it leaves
-Flare Shot now works (extremely well) on flying alien nests
-Option to turn Breast Expansion on/off added to debug menu
-Crouching under a ghost platform near a solid floor will no longer cause Alicia to be stuck in crouch
-Screen should no longer tint during Soldier GO scene activated in catacombs
-Tapping Jump key rapidly will now shake off tar/cum
-Masturbation key now properly listed in menu