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We did it bois, v.29 is complete! Told you it'd be a week at most ;D To all ye naysayers that may or may not exist, I smite thee!

UPDATE v.29 GOALS

-Continue The Great Rework™
-Implement save system
-Rework and improve the 2nd boss battle
-Implement Charge Shot secondary chip (can be obtained by defeating Boss 3)
-Implement the new UI designs for the Main Menu, in-game HUD, AND Map screen
-Implement several reworked animations for Alicia (two different Jumping animations (one while standing, one while running), crouching animation, ledge grab animation)
-Fix more minor issues

As you can probably see, this update didn't have a ton of new things going into it - but every single one of them was *super important*. WE HAVE A REAL SAVE SYSTEM NOW HOLY SHIT. AND THE MENU LOOKS SO GOOD AAAHHH there's currently no way to manually save, but running over a checkpoint pad will auto-save the game for you. In the interest of getting this update out fast I didn't test this new save system thoroughly, so please let me know ASAP if you ever run into issues with it - I'll be supporting this update with hotfixes as always. As for plans on our next major update..

UPDATE v.30 GOALS
-Continue The Great Rework™
-Finish reworking all of Alicia's basic animations
-Finish the new UI, including Options and Status menu
-Finish the 2nd boss fight rework
-Finish retiling and redesigning Summit area
-Implement H-mechanic changes
-Prepare for new public demo release
-Fix more minor issues

As you can see, the 2nd boss fight is mentioned again. While I did get the 2nd boss working well, and the fight is SO much better than it was before, there was still some more I wanted to do with him - adding these things would take another few days of programming and testing and balancing though, so in the interest of releasing now after you've all waited so long, I decided to hold off on it. Aside from that, I also delayed retiling the Summit area into v.30, and I'm glad I did - I decided last minute I want to move the Dash ability to BEFORE the second boss fight rather than after, which will inform how I redesign the levels as well, since the Dash is a rather potent movement ability.

v.30 will also include the H-mechanic changes I've outlined in our Discord, the completed UI overhaul (which will include things like graphics and sound options, better keyboard and gamepad customization, and a finalized system for changing blaster chips), and the last few reworks of Alicia's main animation set. After this update, we'll be getting pretty close to a new public update. Exciting times these are!

Alright, that's enough outta me for now everybody. As always, the download link will be in a post for $10 patrons after this post, and I'll also be sending it out to anyone who pledged $10 since December. Let me know if there's anything wrong with this update and I'll get a fix out as soon as I can - until then, ciao!
-A42


UPDATE v.29 MINOR FIXES
-Return to Main Menu option is now finally working properly, and has been enabled
-Fixed issue where collecting a B chip blaster upgrade always switched you to the Rapid Shot, instead of the chip you just collected
-Flying Aliens should no longer continue creating their "flying effect" when in an H-scene
-Tar Rain added to the Summit areas before you defeat the boss there
-Player can now do a dash in either direction if attempting to dash immediately after a slide, rather than being forced in the same direction as the slide
-Horizontal arm while using Wire Shot was clothed even when Alicia is unclothed; now fixed
-The Map menu has been completely reworked with new UI and a more robust text editor with pasting and Ctrl+Backspace functionality. In addition, notes that are just spaces will now be auto-deleted, rather than leaving behind an empty note
-Fixed choppy movement with continuous scrolling on the map screen
-Camera shifting downwards is now based on the player holding Down, rather than being in a crouched state, allowing the player to look downward at any time

Comments

Anonymous

Think i found a bug. Started new game and skiped to 2nd boss. I killed the 4 floting things then died. F12ed and when i reented the boss there were two of them. Then i tried to jump and the gameover animation played.

Anon42

You know, the worst part is I think I found that glitch before, but was unable to replicate it so I assumed something I did fixed it - I'll look into it ASAP, thanks for the report and sorry for the inconvenience!

Anonymous

Gunned Man grasp don't work anymore

blep

How far would you say you are in having the total game done? just curious as somebody that pledged a while ago for a full copy on release

Anon42

Still a long ways to go, sorry. I'd say we're roughly halfway done at this point, maybe a bit more, though because of the funding we have now and the size of our team I don't expect the second half of development to take nearly as long as the first half.

Anon42

Fixed in the hotfix I just released, thank you for the report!

Anonymous

Great update, really like seeing all of the new changes from The Great Rework! Just a quick thing: I noticed that there are no hellhounds spawning anywhere in the catacombs. Is this a bug, or did you remove the hellhounds from the game?

Anon42

Glad you enjoyed the update! As for the hounds, they were removed a while ago to comply with Patreon's adult game guidelines, which were changed recently and now explicitly forbid bestiality. I'm afraid they're gone for good, sorry. They'll be replaced soon with a new enemy that's functionally the same but with a completely different design