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Happy month everyone,

Continuing from where we left I will show you how to recreate the previous explorations in World Creator and how to successfully export and fix all the gotchas in Cinema4D. I ve been doing a lot of RND recently so stay tuned!

Cheers!
T.

Files

Logi_part_03.mp4

Comments

James Clark

Great video, I'd been hoping you would cover World Creator at some point! Do you know how to stop the Bridge plugin from splitting large or higher resolution landscapes into several plane objects? For example, even with a 1024x1024m landscape at 1/8m precision, 4 planes are created in Cinema, with 4 separate displacement textures. This feels really inefficient given how much messing around you have to do with the Octane textures that Bridge creates. It feels like the Bridge plugin is more trouble than it's worth but I'm also having a hard time recreating my World Creator landscape from scratch, just using the height map in Cinema.

motionpunk

Thanks! Well when it does that in 8k resolution, is a bug. So you need to manually export that for unified 8k maps. I didnt show this bug here not to confuse people. Now when you go to 16k, even with manual export, I got crashes all the time... So i guess 8k and manual is the way to go for the moment. Summarising in order not to confuse u: - I use bridge at 4k res exports to get the terrains going. - I delete material from the actual displaced geo / change to texture displacement on the render geo + increase transform scale to 0.001 - For 8k resolution, manual export both height (exr32 bit) + color (so it outputs also a single texture for ease of use)

F 33

Why can't I see it