GrimLewd world overview (Patreon)
Content
Welcome to GrimLewd [name pending]!
It is the year 721 AG.
The world is somehow still here . Corruption is slowly spreading everywhere. The Divine Corpse is still mercifully dead. The [Fornicators], [Crooks], and [Cult leaders] of the world rejoice as the shifting of the Path allows them the grow their powers in secret.
The Gods are still hiding up in the heavens, too terrified of what they've created to come back down.
All in all, it's an interesting time to be alive. Human or otherwise.
Overview:
GrimLewd is a LitRPG fantasy setting attempting to marry together GrimDark fantasy and Porn. Hopefully elevating both in the process.
What is a LitRPG? It's a type of fantasy setting where characters, in universe, gain levels, classes and abilities, like in a video game. It's not an actual game you could play. It's just an introduction of certain gamey elements into a literary setting to make it more fun.
The world itself is an early renessaince period dark fantasy type place, filled with warring human kingdoms, crazy magical corruption, evil magicks, terrible monsters and the like.
Magic is powerful but uncommon, armies fight with mostly medieval weaponry, but gunpowder is being introduced slowly. Most of the world is at least somewhat explored but there are still lands untouched by humans. Many ancient treasures and dangers to be found.
Gods exist and used to take an active role in the shaping of the world. They haven't been heard from for centuries giving raise to a lot of new and weird religions.
Major features of the world:
The Path:
Millenia ago, Gods took pity on primitive humanity, struggling to survive in a dark and dangerous world. They created the Path. A grand, semi sentient piece of magic that interfaces directly with humans, enabling them to gain superhuman resilience and abilities through the leveling and class system.
Over time, as humanity grew beyond what Gods predicted, the Path grew with them. Eventually becoming too complex for even the Gods to understand. Nowdays nobody knows that the Path wants, or if it even has it's own goals.
Nobody is in charge anymore! Gods no longer visit the human realm out of fear of the Path and it's creations.
Corruped levels and classes
One of the ways the Path strayed in it's original purpose is offering corrupted levels. Nobody knows what the requirements are, but sometimes, unlucky (or lucky) sentients get offered a choice.
Continue as you are or risk yourself to become more.
A new, unique class? Extra limbs? Utter insanity? The Path can take you into many wonderful places if you chose to walk it.
Secret Classes:
In the year 700 AG the path shifted and expanded. Up till then, the only [classes] offered to people were straightforward. [Blacksmith], [Soldier] ,[Scholar] and the like. You can tell everything you needed to know about a man just by looking at his [status]. Things were simple that way.
No more! The Path started offering people... Secret classes. Of the more fun variety.
[Fornicators], [Spies], [Cult leaders], [Sadists], [Degenerates], [Crooks] and the like rejoice! Finally there is a way to gain true power that are more... Interesing. And impossible to detect in any way. Nobody has to know!
Is your neighbour looking suspiciously healthy despite her age due to good breeding and healthy habits? Or is it because she's getting buffs from her secret [Tier 19 Adulteress] class? You decide!
The Divine Corpse:
721 years ago a God fell from the sky, crushing many kingdoms under it's bulk. Or so some people believe. Whether the divine corpse is actually a true God, or some other being is still hotly disputed.
A crusade or two once every century seems to settle the issue only temporarily.
Since then, kingdoms rose and fell by their ability to capitalise on the highly magical tissues found inside the depths of the Corpse.
And by their ability to defend themselves from the corruption radiating out of the big dead lug.
Magic Corruption:
The only truly safe way to engage with magic is through the Path. Any other way exposes you to magical corruption. Your soul and body twisting in unpredictable ways over time.
Humans used to be the only sentient beings around. In the millenia since, many other races spawned out of humanity. Goat men! Demonlings! Slug people maybe? Sexy ghosts? A tentacle monster or two?
There aren't that many True Humans left.
GEOGRAPHY:
Rather than try to develop a whole world, I'll focus on a small portion of it for now. The areas immiedeately surrounding the Divine Corpse:
Current map version 0.1. To be greatly revised and improved later.
As you can see much of the area is still underdeveloped. Both geologicly and politicly. I do have some broad ideas for some of it though:
Verakost:
Last bastion of True Humans. A kingdom ran by religious zealots trying to maintain human purity. They worship the Divine Corpse and jealously guard their access to it. Only the high ranking members of the church are allowed to delve inside of it.
The inquisition makes sure that any sign of corruption is swiftly, and brutally dealt with.
The borders are protected by the [Templars]. They are high tier true human warriors clad in powerful armor made out of God's tissue and bone.
The Spill:
Despite being dead, the Great Corpse still bleeds from it's wounds. The blood washes over the land corrupting it. Many strange people and creatures chose to make their home in the Spill.
The tides of blood decide how passable the land is. Sometimes, during historicly low tides, Verakost templars venture into the spill to "purify" the natives a bit.
The blood washes out into the sea creating it's own set of... Problems and opportunities. Being a [fisherman] around these parts is a very dangerous occupation.
Imperial colonies:
In the year 491 AG, The great Azure empire conquered and colonised the squabbling princedoms occupying the lands around the fallen Titan. Their only goal is extracting highly valuable materials from the Big Dead Fuck.
Since then The colonies became a dumping ground for the empire's criminals, disgraced nobles, and vaious elements deemed unfit for the Grand Empire. As long as the divine materials continue being mined and exported the empire doesn't care about how the place is run.
It is the best place in the world for a desperate adventurer to become rich... Or die horribly. It's a matter of luck for the most part.
The Whore Queen's island:
In 700 AG a certain industrious young woman recieved a sex related [secret class]. Since then she's been **very** busy leveling up and securing her power base.
In 718 AG she became one of the highest leveled humans alive.
In 721 AG she managed to take over an island off the coast and start a new kingdom of her own.
It's a very recent and controversial development. Few political bodies in the world recognise her little kingdom as legitimate.
She intends to show them them how grave of an error that is.
Old kingdom:
Undecided. Some sort of kingdom living in ruins of a vastly more powerful ancient civilisation? Elves? some sort of water based nation?
Big hole in ground leaks magic radiation making scary monsters?
Bigfoot? No idea.
Spinelands:
Another question mark. Some sort of wildlands, with magicly corrupted beastmen roaming about?
That's it for the broad overview of the GrimLewd setting! I have many more specific ideas for the nature of magic, and all that boring bullshit BUT I didn't want to make this post too long.
I will be updating this post as I solidify more details of the setting.
Let me know what you think!