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To build up on the latest dirt improvements I also wanted to bring grass up to date. I tried fixing tiling as much as possible and for this reason I added a single extra random CTM tile. This is done to break tiling patterns as much as possible over large distances.

I also improved detailing, removed noise, refined heightmap and normals...

Grass path got their normals fixed as well.


Shaders:
1- BSL v8.1
2- Chocapic v9.1 Extreme PBR test 2
3- Continuum 2.1 alpha build 12
4- Kappa v4.1
5- NostalgiaVX P3
6- NostalgiaVX P3
7- spectrum
8- Kappa v4.1

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