Home Artists Posts Import Register

Content

Dirt has been bugging me for a while. I wanted to get rid of the pebble-like features because I found them distracting and weird. I kept them to a certain extent for coarse dirt though but I redesigned all dirt-related blocks quite a bit overall.

I wanted them to tile better so I tried removing obvious patterns, and distracting bumps that had too much of a grid-like repeating sequence. The best way to deal with those is to use random CTM but it's very hard to get all blocks to tile perfectly without having the edges stick out too much, AND it's very heavy on RAM/VRAM (Patrix' is a prime example).

I'll possibly introduce some CTM at some point but as an add-on, so I want the base textures to look good anyways.

So the things I changed are mostly dirt and coarse dirt, and the related grass side, dirt path side, podzol, and snowy grass side.

All screenshots here use KappaPT P11d.

Files

Comments

No comments found for this post.