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Some more insights into the slow but steady development of PokeyPoke and how I added a procedural voice generator to my gems!

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Adding procedural VOICES to my game! - PokeyPoke DEVLOG #3

A procedural, animal crossing style voice generator! Along with how and why I changed what happens when you collect Gems in PokeyPoke I've used the term "devlog" before for other kinds of video, but this is part of a new format where I just talk more loosely about my games (namely PokeyPoke right now, available to wishlist on Steam!) and GameMaker projects with no editing, while playing and showing it off a bit. There's a lot to catch people up on about the game so I'm gonna start with just going over the game as it is and how it got to where it is, and later get into the nitty gritty of what's going on now and maybe more technical elements and GameMaker specific stuff. ▶ PokeyPoke on steam: https://store.steampowered.com/app/1083230/PokeyPoke/ ▶ Support my work: https://www.patreon.com/shaunjs

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