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A short episode where we learn how to write simple AI scripts to pick actions and targets for a unit on its turn.

Source code will be added to itch shortly after this post!

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GameMaker: Turn Based Battles - Part 5: Floating Text & Death Animations (Tutorial Series)

▶️ Support my work: https://www.patreon.com/shaunjs ▶️ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶️ EPISODE 6: (coming soon) ▶️ PLAYLIST: https://www.youtube.com/playlist?list=PLPRT_JORnIurSiSB5r7UQAdzoEv-HF24L Part 5: Adding AI scripts to our enemy units so they can select a target and action on their turns. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

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