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A simpler episode after last weeks shotgun blast of information. This time we're adding floating damage numbers to our attacks and applying a visual death state to various units. Source code is already available on itch

Will be added to the playlist upon public release on either Thurs or Friday.

Episode 5 is written and on the way too, hopefully later this week!

-S

Files

GameMaker: Turn Based Battles - Part 4: Floating Text & Death Animations (Tutorial Series)

▶️ Support my work: https://www.patreon.com/shaunjs ▶️ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system ▶️ EPISODE 5: (coming soon) ▶️ PLAYLIST: https://www.youtube.com/playlist?list=PLPRT_JORnIurSiSB5r7UQAdzoEv-HF24L Part 4: Adding floating damage numbers to our attacks and applying a visual death state to various units. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

Comments

Anonymous

I'm so excited about this series, Shaun! Forgive me if you've already said elsewhere, but about how many episodes do you think it'll wind up being?

Anonymous

I'll be going through this on the weekend. Great tutorials in this series. It's been very helpful for the game I'm working on and for working in Gamemaker more generally. Quick note, though, for some reason Itch.io won't allow me to download the file for part 4. It shows the file as being downloadable, but when I hit the download button, the dialog box doesn't show any file to download. All of the other files, including the full project, have been fine up to this point for me. I used the Patreon access link, too, in Itch. Let me know if you think this is something on my end. I haven't been able to troubleshoot the issue myself thus far, unfortunately.