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This was a very beefy episode to get together. It covers the entire foundation of how the system works, so I hope it's clear enough to follow! Let me know what you think and I hope you're enjoying the series!

Source code has been updated over at: https://shaunjs.itch.io/shauns-turn-based-battle-system

This video is only available for patrons right now and will release to the public likely sometime late next week.

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GameMaker: Turn Based Battles - Part 3: Battle State flow (Tutorial Series)

▶ Support my work: https://www.patreon.com/shaunjs ▶ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system Part 3: Battle State flow - The main battle loop and how to go from one turn to the next. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

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