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Episode 2! Some real life stuff stopped me getting this out as quick as I'd have liked, but it's here. Check the itch io page for this episode's source code. 

Still trying to navigate the workflow for this series as I make it in order to make it even slightly efficiently. Thanks also to folks who've posted bugs etc on the itch io community board and helped me fix up some stuff before it got permanently carved into the tutorial videos!

Going to be diving straight into getting episode 3 together next.

Thanks as always for your patience and support!

-S

Files

GameMaker Tutorial: Turn Based Battles - Part 2: Drawing Data

▶ Support my work: https://www.patreon.com/shaunjs ▶ Source Code & base files: https://shaunjs.itch.io/shauns-turn-based-battle-system Part 2: Drawing Data. Full source code available! How to build a modular, JRPG-styled, turn based battle system in GameMaker, using all the latest tools afforded to us by recent updates and improvements to GameMaker. We'll look at how to structure your character and enemy data, define actions, control turn flow, menus, targetting and more. ▶ Structs tutorial: https://www.youtube.com/watch?v=ZYWi2h27I4E ▶ Nine slice feature: https://www.youtube.com/watch?v=A6lDvO_cqY4 I make all kinds of videos, livestreams and tutorials for GameMaker and game development in general. I'm a former Ubisoft, now indie, game designer and developer with over a decade of GameMaker experience.

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