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Version 0.8.4: Fixed some small bugs and spelling errors, made the dungeon trial through the hole in the wall reflect whether or not you have the "status effect" from the statue.

Version 0.8.3: Updated the walk-through, added in some text to the start of the Incubus defeat scenes.

Version 0.8.2: Made the Incubus enemies generally stronger. The second Incubus's buffs and debuffs are now stronger, the first Incubus has more health, the second Incubus has more health in the second zone of the dungeon. Changes may not take effect if you are in the middle of the dungeon, though the entrance and the crack in the wall should both refresh the enemies info. Also fixed the Incubus fight giving you and extra use of empowered magic, which was just a bit of code I forgot to remove while testing. Also fixed up a little bit of text in the Incubus fight.

What do you know, I was wrong about how long it would take to get an update out again. A decent amount of that was because of the changes I had to do to the mini-map. An issue with the new map you’ll encounter is that your indicator for the mini-map will be grossly inaccurate. If you are in the dungeon now, you might want to get to the crack in the wall, because that is where all the new content is, and after you go through it the mini-map should be fixed. If you aren’t in the dungeon, then the map will be fixed upon entry, so you won’t have to deal with the errors with it. The outfits from the Beatrice date are mostly in, but I haven’t added in the underwear yet. There is also a new “status effect,” I don't want to spoil exactly what it is, other than to say that you can get from a statue in the dungeon. I haven’t updated the old stuff in the hole in the wall section to reflect if you have this effect or not yet.

A quick summary of the new content includes, the Incubus enemy, the aforementioned statue, which has different events based on depravity, completely new defeat scenes for both dungeon enemies if you have the status effect from the goddess (requires high depravity to get.) A new hypnosis trap, with two possible outcomes for each choice (one requires that Katie not be submissive.) An event with the crack in the wall. A new trap in the second dungeon. There is also a new event for growing your ass through potions at Beatrice’s shop, and all transformative potions are unlocked to another level. Also, instead of having enemies have specific zones where they are more likely to appear, I’m now making different zones have stronger enemies. This lets me make all the enemies somewhat similar in strength, because they all get stronger the further into the dungeon you progress. I’ll post a more in-depth overview tomorrow.

This update focused a lot on the second dungeon, so I think I’ll have the next one give a bit more love to things in Elmgar, since I think the dungeon has a good chunk of content so far. Walkthrough and other info will be available tomorrow, thanks for all your support!

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