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Most of the info for this update can be found on the TfGamesSite page for it, especially the changelog. It’s mainly focused on the second dungeon though, so you could just go through the crack in the wall on the left side to find all the new stuff. 

There are a few things I had to temporarily put off to get the update out, mostly around interactions with something that can happen in you in the second dungeon. I might update the patreon version with those things later, but there’s always a chance I decide to go overboard on that and add too much content, in which case it might not come out until the next full update.

Two other things I talked about before were in-game renders of characters and changing how depravity works. I’m holding off on the depravity changes until the next version, because I want to introduce a location that provides more options for reducing depravity, so there’s a way to counter the de-buffs high depravity provides other than just not slutting it up in the first place. There is a way to do this in the second dungeon, but it’s a bit inconvenient to have to go in there anytime you want to lower your depravity.

The renders are also being delayed. The artist felt that the style they were using wasn’t up to par with their usual style, so they are currently redoing them in a different style. I will probably have another poll up once they have a sample for me, because it will be quite different from the samples I previously posted, so I want to give everyone a chance to see what the new ones will look like before going forward with those.

Lastly, I’m going to go ahead and say that the next update will be out December 12th, and that you should therefore expect it somewhere around the 14th. Even though it’s basically a given that I will be behind my estimations, I find having a deadline to be a great motivator. Being two days behind on this update is why I stayed up until 10 A.M. working on it, after all.

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