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Edit 2: I'd planned on staying up until I finished this update, but I ended up forgetting about two things I needed to do before releasing this update, and it's currently 6 A.M., so I'm going to have to delay another day. It probably only needs a few more hours though, so I think I'll be able to release it at a decent time on the 13th. Sorry for the delays.

Edit: Looking like I'll have the update finished up tomorrow, (I often work late into the night, so that could technically be the 13th, but I always feel like the day doesn't end until I go to sleep.) Everything is written, and I've gone through and proofread a good chunk of it, but it will still take some extra time. I did have something come up that slightly delayed me though, so theoretically my prediction might have actually been accurate this time, which is impressive in it's own right. We are still messing around with the renders I mentioned earlier, and I hadn't gotten started on adding them into the game anyway, so I'll probably add those in as a small update once they are ready, which should be later this month.

Because the last update came out on the 11th, I am aiming to release version 0.8 around the 11th of November. I don’t want to put out a significantly smaller update just to make up for the lost time, but I might see if I can grind out the update a few days early, just to slowly get back to releasing updates closer to the start of the month. Of course, I have a 0% accuracy rate when it comes to predicting when I’ll be finished an update, so take all of that with a grain of salt. I’m just posting this to let everyone know that there won’t be an update immediately after the next month's charge goes though. If I somehow was unable to finish the update in November, (though I have no idea how that would happen,) I simply wouldn’t charge for December, so you don’t have to worry about paying and not getting an update.

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