New systems (Patreon)
Content
Hey everyone,
Thank you all for so much good feedback on the previous post.
I broke down what everybody said and think I found a good/interesting direction.
A few points that really resonated were.
- There should be some world impact for character state (ie. Not being able to go to work).
- Should progress more noticably
- The system should weave into the way you move around the world
- As continence reduces it should become more random rather than more consistant.
- Possible mechanical impacts of having an accident.
So I've torn out the old system and put in the start of something new. The old system relied on complex graphs that tracked some in game stats and was supposed to progress slowly over time. This slow progress just isn't clear in the final product and the progression was both too subtle and too sudden.
The replacement uses your save game file to determine progress in the story. I can then tweek the settings to pinpoint overall story progress with completely unique settings for that state of the game. (This should help the system "ease" in).
I've added a node to detect your character stats and I"m in the progress of putting in some random dialogue choices to indiciate when a character thinks you need to get changed before trying to talk to them. Along with a couple new animations that make the warnings even more clear as they will happen a little less often.
The new system links into how your energy reserves drain while walking and is designed to be more consistant intiailly with the capacity to become more random as time goes on.
I'm planning this week to add an extra energy drain to accidents and leaks. Making it prudent to visit the bathroom and change if you want to avoid unexpected energy loss.
I have the bones in and I'm going to start testing a few different settings and I'll have this included in the next update which should be in 2 weeks probably (could be sooner if things go smoothly)
Other than that I've managed to pump out a couple more templates and hope to send them off to the writers in a week or so.
That's all for now I hope to have this new system wrapped up and ready to go soon!