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Hey everyone,
This is going to be a brief update. I’m still working on about a million different little things. The biggest has been trying to find a balance for these new figments. Honestly at this point I feel like they might be too hard / have too much health. It feels a little like as the abilities begin to stack on each other I’m running into edge cases. Nothing too serious and I hope with these new distilled energy canisters it might give players a way to build up and make combat a little easier.
I don’t have a good way to distill energy just yet. But again I’ll probably make a machine in the Labs to create it. I’ve also started setting the arcade up for daytime use. Basically just putting a few final details and adding citizens.
Part of setting up the arcade is a number of sequence templates (somewhat like the Daycare). They are in a very early stage and I hope to get a few more done this week now that I’ve got all the interaction points in.
I’ve also set up the post arcade dream and the new ability unlock scenario. As I said I need to find a good way to slow progress for a couple days in the game and give you a chance to visit the fun zone in the daytime. I might add a step to the final quest to visit the Arcade owner now that the arcade is back up and running.
I’m also back on the continence system. I’m writing up a number of new ideas and general principles that might work that I need to test. I’m not sure if being more interactive or less is the way to go. I don't want it to become too annoying and interrupt your play session. I’m going to keep drafting out some ideas then I might do a little prototyping.
That’s all for now. My big next priorities are more templates for the new area. This includes setting up and testing them. Once that’s done I’ll pass them off to the writers. That’s all for now I’ll have more updates next week!.