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Okay so I have the basic framework for characters randomly saying stuff in the world.
It was a little trickier than I wanted and I still need to fix a few key things.

So getting the text to track on screen was a little hard. Initially I tried to make it in the "world" but it becomes hard to read and isn't always aligned with the camera in a way that makes it easy to look at.

So I changed the system to track the point on the screen where the character was. Which it turns out in a game where you can adjust the resolution and screen size is harder than I thought. I had a previous solution that I discovered does not work.

I'm not fully satisfied with exactly how it looks.  It's certainly working but I think it still needs a background so you can read the text more clearly, maybe a little speech bubble arrow would help you tell who's talking.

You can see as the camera moves it's a little hard to read. But I think giving it a background will solve much of that issue.  I'm looking at fixing the frequency too.

The current setup will make sure the same person won't say two things in a row. Otherwise it just seems odd. I've also limited how frequently a comment can be made. However, I think I need to add an element of randomness as well as make sure the same comment can't be said two times in a row.

If I can get those functions in I will link it to the same type of dialogue systems so they can make a few comments specific to what you are wearing. It's hard to tell  how well this will work until I've added a few bits of polish as well as some actual text into the system.

However, I think even if it's only a few random commnets it will help the world feel alive. Anyway, that's all for now! I hope to have this done and in the game over the weekend then I'm going to do a little bug fixing!

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Comments

Anonymous

Next level content you are creating with this here, I really like it.

Anonymous

I like it! But would be cool if the comments would be more adapted to the situations that a young adult is wearing a diaper in front of others in same age - wouldn't it be more realistic if they burst in laugh pointing at you making fun of you? :D

Anonymous

I think this game would lose some of its charm if it went too far with that idea, though. To me, the whole point is that LU is kind of a diaper-wearer's paradise, not a realistic setting.

Anonymous

Perhaps you could put all random comments in one big Array() and perform a shuffle() function on it. {"Feminine": true, "clothing": "pants", "by": "bully", "text": "Tomboy!", "anim": "point" }, {"Feminine": false, "clothing": "skirt", "by": "bully", "text": "Sissy!", anim": "point"}, {"Feminine": null, "clothing": "diaper", "by": "bully", "text": "Hahah!", anim": "laugh" }, {"Feminine": null, "clothing": "diaper", "by": "sweety", "text": "Cute diaper!", anim": "kawaii" }, {"Feminine": null, "clothing": "diaper", "by": "neutral", "text": "Is that a diaper?", anim": "point" }, Then loop through the Array, if the comment applies to the clothing situation then Voila! and remember the array position, else check next until you have a match. Should be random enough and avoids repetition that way. Found multiple examples on google: site:answers.unity.com array random repetitive

Anonymous

Agreed, i also would love to be bullied in-game. Or if a player dislikes bully comments, implement the abillity in the code to filter out bully comments, like triggering it off by speaking to the headmaster to stop the bullying. That way you wont have to actively talk to NPC's in order to get all kinds of random comments and the suggested system for it by GaucheCheeks stays in place.

Anonymous

When comes the next Update?

Anonymous

With the amount of stuff you're adding in for the next build, take your time. If you're on fire don't stop just to push out a build. &lt;3

Anonymous

I like this so much