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Hey everyone!

So I'm going to delay the next update a little. I have too many things I'm trying to add at the moment. I'll try and wrap up these experiments for the end of the month. I'm having too much luck with a few new features.

So this could technically be a little bit of feature creep but I think it's worth it. So while creating vehicles I realised the same principles could be used for holding an item in your hands. This isn't something I originally thought would be worth while because I don't want to have to do this for every item.

But I think this will help emphasise some of the ABDL aspects as they go in. While I was creating some things to ride around in I tested a stuffed bear. The idea worked and I wanted a chance to test this idea before I announced anything.

I started looking into a better way to integrate this type of system. I came up with a new way to interact with an inventory item.

The hold item button. This can be usefull for "handing" an item to a character.

So you could "go get a hairbrush" or "clean diaper". This way you can hand an item to a character. I also updated this so if you were shopping it would show an appropriate item so you have to carry it to the counter.


I think this will add alot of feeling to some aspects of the game. It's not hard to implement but it is more time consuming than a normal item. So for the moment it will be strictly limited to very specific ABDL items and some important quest items. Items that can be held will have the hold option in the inventory.

It will be a little janky with how this interacts with other animation sets so going back into the inventory or using doors. Typically it will just put the item back away. But I think this was worthwhile even if I there are a few minor visual bugs.

My next task is an important one  that a number of people have asked for. Which is better ways for the world to react to your diapered state. Currently the writers are updating the text when you talk to characters but that does required you choose to talk to them.

I'm starting on a system to let them make random comments as you walk past. I think this will be another really important element to help the world feel alive. I've done a few prototypes and discussed the bast way to try and get this working. I now need to write up a proper system that they can edit as easily as the NPC dialogue.

Hopefully I'll have updates on that system at the end of the week!

Files

Comments

Anonymous

Itching for an update cannot wait this stuff looks amazing keep up the great work!

Evan Troti

such a great idea to make the world living with comment like these !! x3

Anonymous

I lpve this! Don't stress the update keep up the amazing work!

Anonymous

Nice idea, it gave me an idea of something that could be added if it's not too difficult, maybe personality traits when creating your character a bit like what the sims did, for example when initially creating a character the player would choose 2 qualities and maybe 1 flaw, an example of a flaw being something like shyness or anxiety, which would possibly have an effect on gameplay, like making it more difficult to talk to strangers, and a way of countering it would be by holding a stuffed toy or maybe a blanket, kind of like how a toddler feels comforted by such items, in any case keep up the amazing work, things are looking fantastic so far, just remember to not push yourself too hard.

Anonymous

This looks great! I hope you read this - would be cool if other characters like nurse forces the player to hold a specific, embarassing item in hand as punishment for being to often at nursery like a rattle or teddy to show his present dependent behaviour to outside for being that often there. She than comes from time to time to check if he is still holding the item, otherwise the wearing of pants is no longer allowed or something like this. Just some ideas, maybe you like them, keep up the great work :)

Anonymous

One idea to help with other animations might be to change animation so that all items are held in the left hand/arm, and all interactions (doors and the like) are all done by the right arm. That should limit the "Janky-ness" to only things that need two hands. Seems like a simple and realistic way to handle it.

ABDLCheeks

Cool idea. Not currently in the plans but there might be a way for a system like that to work. I'll deff write it down

ABDLCheeks

Yeah some good ideas. A system of checking what your holding will absolutely be in here I think.

Anonymous

Super cool addition to be able to hold items this way. Are you planning to extend this to NPC's also? That way you could be able to realy give an object to someone. Or script all kind of scenario's. f.i., NPC notices a messy diaper (on player or other NPC) walks to a nearby diaper stack, gives the diaper, or a teddy bear to hold, and walks to a changing station to perform the diaper change (like in the play zone demo). Would be fun to see NPCs diaper each other that way at random also.

ABDLCheeks

Okay I totally accidently hit delete on someones comment. I didn't mean to I"m sorry. What I was going to say is your right I should be carefull with scope creep. I"m gong to try and keep these updates to stuff that has a strong immediate benifit.

ABDLCheeks

Some interesting ideas. Now that the player can hold items I can get NPC's to hold a few things. I won't explore this just yet. I'll get things working smoothly first

Anonymous

Seeing the spanking implements in the inventory has me excited for the next demo!

ABDLCheeks

Can't use them yet I"m affraid. I was testing holding them as items. But I was putting them in becuase they absolutely be in game!