Holding Items (Patreon)
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Hey everyone!
So I'm going to delay the next update a little. I have too many things I'm trying to add at the moment. I'll try and wrap up these experiments for the end of the month. I'm having too much luck with a few new features.
So this could technically be a little bit of feature creep but I think it's worth it. So while creating vehicles I realised the same principles could be used for holding an item in your hands. This isn't something I originally thought would be worth while because I don't want to have to do this for every item.
But I think this will help emphasise some of the ABDL aspects as they go in. While I was creating some things to ride around in I tested a stuffed bear. The idea worked and I wanted a chance to test this idea before I announced anything.
I started looking into a better way to integrate this type of system. I came up with a new way to interact with an inventory item.
The hold item button. This can be usefull for "handing" an item to a character.
So you could "go get a hairbrush" or "clean diaper". This way you can hand an item to a character. I also updated this so if you were shopping it would show an appropriate item so you have to carry it to the counter.
I think this will add alot of feeling to some aspects of the game. It's not hard to implement but it is more time consuming than a normal item. So for the moment it will be strictly limited to very specific ABDL items and some important quest items. Items that can be held will have the hold option in the inventory.
It will be a little janky with how this interacts with other animation sets so going back into the inventory or using doors. Typically it will just put the item back away. But I think this was worthwhile even if I there are a few minor visual bugs.
My next task is an important one that a number of people have asked for. Which is better ways for the world to react to your diapered state. Currently the writers are updating the text when you talk to characters but that does required you choose to talk to them.
I'm starting on a system to let them make random comments as you walk past. I think this will be another really important element to help the world feel alive. I've done a few prototypes and discussed the bast way to try and get this working. I now need to write up a proper system that they can edit as easily as the NPC dialogue.
Hopefully I'll have updates on that system at the end of the week!