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Hello. This month I got sick again and did not have time to complete the map, the progress is somewhere around 40%.

Also, I always forget how many unexpected difficulties the port with Unreal Engine brings. I have almost no coordinates, I have to look for every texture, every bump map, look for the color that tints the texture and even how often it is tiled on the model, it takes a huge amount of time.

I also have to adapt some models and completely rework them so that they are suitable for such an old engine.

For example, the alteration of the white sofa that stands in the center of the house took me half a day, most of the armchairs, chairs and beds that are now on the map took me another 4 whole days. It’s trite to build the walls and windows themselves for another week. I also try to port the model lods as well. the map will be open and you need to take care of reducing the load as much as possible.

A lot can change, especially lighting. There should also be another building with living rooms and a pool, as well as a small building with inventory + another basketball court.

For Source Filmmaker users: if sprites are bothering you, just type the following command in the console ent_fire env_sprite kill

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GiantKrill

Oh, shit, the "Together BnB" house! Nice!

TruthSerum

Wow! This house looks AMAZING!