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Damn it. I regretted a hundred times that I decided to take on this project. I did not expect that he would give me such a gigantic amount of problems. I did not expect that I would encounter so many polygonal models, inadequate content, a bunch of materials that I had to manually find, view a text file, find textures, find the color of the skin, tighten texture tiling data. I almost had to make many models from scratch, they had some inadequate number of polygons, not even needed for the Unreal Engine, such a number of polygons was more likely to be needed for some kind of cinematic scene for filming a movie, but not for a game. As a result, it took me just a colossal amount of time for each smallest model.

I am glad that at least I managed to finish building the house itself, the main models of the environment, all kinds of cabinets, armchairs, tables, chairs and more, there was simply no time for finer detailing, as well as for another building nearby.

Also, when I built a forest around the house, the map took 43 minutes to compile due to the calculation of the shadows from each of the 1070 trees and damn it, in the end I still noticed another tree in the air, but I no longer had time to recompile the map again within an hour.

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11/06/2023 - Updated maps. Added maps with a night version.

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Comments

Anonymous

Really nice job on this. I really appreciate the amount of work you put into these, especially for us SFM users. You make a lot of high quality maps.

Anonymous

Awesome work, this is definitely one of my new all time favorites