Update 64 (Patreon)
Content
- added normal/exposed/weathered/oxidized chiseled copper (1)
- added normal/exposed/weathered/oxidized copper bulb (1)
- added normal/exposed/weathered/oxidized copper grate (1)
- added normal/exposed/weathered/oxidized copper door/trapdoor (1)
- added polished tuff (1)
- added tuff bricks (1)
- added chiseled tuff (1)
- added chiseled tuff bricks (1)
- added powder snow frosty vignette effect (1)
- added moss cover to top of mossy cobblestone/stonebrick walls (2)
- added connected glass (not stained glass) (2)
- changed chiseled red sandstone connect method (2)
- changed the random road manhole cover to double polished deepslate slab (3)
- changed wool/carpet/terracotta/concrete/concrete_powder to not relying on custom tints (1,2,3)
- various changes & fixes (1,2,3,4,5,6)
*(1)=basic (2)=addon (3)=bonus (4)=mobs (5)=items (6)=models
Updated to 1.20.3/1.20.4 format and added all blocks (except crafter and trial spawner), do not use with older versions of the pack.
Reverted wool/carpet/terracotta/concrete/concrete_powder back to using individual texturesets for each color, hence removing the dependency on custom tint mods, but also bloats up the pack significantly.
I'm disabling comments on update posts from now on since they're often filled with users asking repetitive questions without reading the post, or questions about ETAs of newer versions. From now on please link your discord account to patreon and join the patron discord server for help/support/questions.
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You can download the pack here (works with 1.20.3/1.20.4 versions):
https://www.patreon.com/posts/update-67-101332748
Click on the files inside the folders individually to download them
Models: optional extra custom models, works with any res versions
Bonus: optional extra features that doesn't fit default gameplay
Addon: optional extra features that fits default gameplay
Mobs: mobs and animals
Items: items and armors
Basic: all essential block textures/models (required)
The "basic" pack need to be loaded at the bottom (just above default/mod resources), and the optional packs can be loaded on top in any order.
The pack works best with shaders that features LabPBR emission/SSS compatibilities.
Please check the included "features list" text file inside each optional pack to see detail descriptions of what they add/how to use them, or how to remove unwanted features in the "models" pack.
!! Don't bother trying the 256x versions !!
For Optifine users -
Make sure these settings are set correctly:
"Quality Settings > Connected Textures" to Fancy
"Quality Settings > Natural Textures" to Off
"Quality Settings > Custom Colors" to On
"Quality Settings > Custom Entity Models" to On
"Quality Settings > Random Entities" to On
"Quality Settings > Anisotropic Filtering" to Off
"Detail Settings > Alternate Blocks" to On
"Detail Settings > Trees" to Smart or Fancy
"Performance Settings > Smart Animations" to On
"Shaders > Shader Options" and enable any LabPBR format emissive/sub-surface-scattering options
For Fabric / Iris mod users -
Make sure to install these mods:
Fabric
Fabric API
Iris
Sodium
Indium
Continuity
Entity Texture Features
Entity Model Features*
An Iris-supported shaderpack and enable any LabPBR format emissive/sub-surface-scattering options
* Some custom mob models and animations might not work correctly.
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I've already made posts explaining various common problems with my pack and mediafire. And for any additional help/support/questions please link your discord account to patreon and join the patron discord server.