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Hey everyone, we have a bit of information for you this week. We’ll get started with James’ update first.

We’ve been focusing on finishing up the animation that I mentioned last update with Lisa and Cerene. We still had some clipping issues to deal with and the jiggle wasn’t quite right, but it’s all done now! We’ve even rendered out a second cam with a side view as mentioned. Otherwise, we have two more animations we’re hoping to get out this month. They’re both done in terms of animation but need the usual final touches (lighting, jiggle, camera) applied. We also have a bunch more in the works!

On the Blood Crown side of things, we’re still working on building the Bloodlust universe by giving some backstory to the characters, and fleshing out the roles in Blood Crown. We’ve also set up a “base rig” with a G8F model from Daz which we’ll be able to use for future A3D characters when we want to quickly transfer characters from Daz or Maya exports.

Beyond what James said here, I got an update on the latest news with the CyPunk animation. Miro said the work to fix this one was a bit involved, and took about a week to complete. He solved the lip syncing issue by remapping the animation to 24 FPS. This required him to fix a bunch of stuff (reworked a lot of the lip sync and animation changes, realigned the dick, and more). About a week ago they started rendering again with these new fixes in place, and so far they have a couple cams rendered. They’re just waiting now on the 3rd and last cam to render.

We also noticed many of you were asking for more specifics on what it means to be refocused on Bloodlust. Many of you will remember that we said the production was about 70% done in December 2020, and that to wrap up the remaining 30% miro would need to hunker down and finalize all the animations himself to get it release-ready. Miro did complete a bit of work on this in 2021, but as we disclosed in November 2021, he had difficulty juggling it against all our other projects, so the project only advanced slightly.

Last month we did have a few animations left to wrap up, but other than the CyPunk animation (explained above), they weren’t taking up too much of miro’s attention. The Seed of Rebirth animation, for example, was being handled primarily by one Maya animator, and the Cerene walk animation was a Blender test animation created by an animator who’s only been with the team for a few months (the walk animation was his first animation for us, and the Cerene dance was his second).

As for what miro is doing, in January and February he’s been setting up a new, clean instance of the Blood Crown assets folder so he can delegate new work to our Maya animators while ensuring everyone has the most up-to-date versions of the project. He’s also looping in some freelance animators we’ve worked with in the past so we have more available animators to work with (the commitment levels of our animators varies quite a bit, if we haven’t mentioned already). The goal here is to create some additional poses and more elaborate variations to existing animations. If you liked the little hair sweep Cerene did in the Seed of Rebirth animation, this is what we mean by more elaborate variation.

With several animators once again working on the main production, this is where our new production coordinator James shines. It’s hard for miro to animate and manage all the communication with artists at the same time, so James helps organize all the communication from animators and other artists so it’s easier for miro to review incoming work and provide his notes without writing messages for hours and hours. James was already doing this with the Blender team, if you noticed the speed at which content was being coordinated there.

This final paragraph below is directly from miro, summing everything up.

In short, focusing on Blood Crown going forward will mean the following: I'm delegating other projects to other teams, so I get to focus on Blood Crown production. I'm reworking many transitional and sex animations to bring them up to today's standards. With my full attention I think the new production will be our best release. All work on assets, rigs and environments is being redirected to Blood Crown only, meaning attention won't be divided between almost a dozen characters, but rather to enhance the few characters that count. The Maya team will focus on enhancing and finalizing animations that don't need my direct attention. The Blender team will continue to work on test animations that will progressively include more Blood Crown assets as we transition until they can actively participate in creating Blood Crown content as well.

Comments

Anonymous

Still do not know the BL release date then...

Anonymous

Hi there, I’m Matt, a professional business analyst currently situated in California Los Angeles. I finished my Masters in Business Analytics 5 years ago, in 2017, at London Business School. In the last 5 years I’ve worked for the likes of Google, Apple and Amazon which was all nice and well but now I want to expand my knowledge and experience even further by helping small up and coming businesses like yours. You’re probably already thinking “Sign this guy RIGHT NOW!” However I’d like to give you a taste of whom you’re about to hire. Analyzing the Affect3d-patreon business data from it’s start in October 2018 to February 2022 has given me near perfect insight into the predicament you guys are currently facing. Affect3d-patreon started of extraordinarily well in late 2018, did very well in 2019 and started to stagnate in 2020 a year in which many online businesses started to grow rapidly. In early 2021 however the number of patreon skyrocketed again from 1300 in mid December to almost 1800 in late March. Unfortunately this trend didn’t last long and now business is not only stagnating, even worse from December 2021 to February 2022 you lost about 500 patreons which is a loss of almost 26%. So how could this happen, why isn’t business booming like with most other online businesses during the pandemic? Fear not, I got all the answers: – Lack in quality and quantity of content! Compared to what this patreon was delivering back in 2019 in terms of quality and quantity 2020 and especially 2021 have been extremely lackluster. Instead of better the image sets got worse, much worse (I’ve consolidated known experts in the 3dx community to evaluate this matter for me). In 2019 customers got 4 quality image sets whereas in 2020 and 2021 they got 1 to 2 much lower quality sets, same unfortunately goes for the mini animations. – Lack of subscription value! All customers got in 2021 were a single WIP update of Bloodlust Part 3, a few mini animations and a single image set by the name of “Flying High” which they could have bought at the affect3d-store for $15 dollars. Most customers however have paid around $60 dollars in 2021 so where has the value gone? Back in 2019 they got several Bloodlust Part 3 WIP updates, mini animations and five, yes 5 whole image sets for their $60 dollars, now that’s what I call value! – Lack of transparency, deviation of focus regarding the big project (Bloodlust Part 3) leading to a massive loss of trust from customers! Compared to 2019 “WiP” work in progress updates got much more scarce in 2020 and 2021. Communication and therefor transparency were also and still are severely lacking. With the last big release (Bloodlust Part 2) being more than 3 years ago (late 2018) customers are asking themselves many questions, with good reason. So, how can you fix this and prevent the further loss of patreons and a potential company crisis? – Picking things up where you left them in late 2019/early 2020! Re implement high quality image sets of the like of “Cypunk”, “Your ass is mine”, “Circle of Love” and release them in a timely manner just as you did in 2019. – Reestablish subscription value! The amazing subscription value of 2019 has to be restored as soon as possible so that customers feel like it’s worth paying again. – Focus on key/main projects, rebuild trust and provide transparent information! The radio silence at best scarce information policy regarding Bloodlust part 3 has to end immediately! An ETA has to be announced and even more importantly has to be met! Hard evidence of the projects existence and current status have to be provided. Not just calming words, no public relations shenanigan (“71,5840% is done”) but actual hard evidence like screenshots etc. I propose to hire a professional for that matter, someone that is capable to keep the customers well informed on a weekly basis. No matter what caused the extreme delay of this project (Bloodlust Part 3), it has to be openly explained and discussed! The company and it’s employees have to finally assume responsibility for their errors in the past so this company’s future can be bright again. A timely release of Bloodlust part 3 and an even timelier public statement, regarding the matter, of the companies CEO are urgently advised. If however the affect3d-patreon is continuing their current business model (if you can even call it that), I forecast further and ever growing decline of patreons until it’s bankruptcy in about 1-2 years. I hope this analysis was of help. Looking forward to working with you! Best regards Matt #IamMatt

Amp Lexus

sigh. I get excited when i see a new miro post.... and then immediately disappointed. Another WALL OF TEXT update

Mickey23

What's really "funny" is that Miro delivered more content with more quality when he was working alone... I miss that time when he was focusing on 1 project at a time, even when there was delay at least we got WiP content... I follow him since the Hongfire era, unfortunatey if things don't get back on track I think it will be the end of the ride for me. Sorry Miro but you should go back the way it was before when you were creating content instead of managing a team

TheGreatCornholio

They're not going out of business anytime soon. They're pocketing 40% off of any artist that sells through their store

TheGreatCornholio

Wait I am even more confused now. So stopping all work on Bloodlust to finish some side stuff, which you had gloriously ignored for a long time, was needed because Miro had too much on his plate, but out of the 5 or so items that you planned for November-December (and largely failed to deliver on time), only one really needed Miro? You guys couldn't work on Bloodlust and release the side content with minimal input from Miro? I mean the stuff we're mostly getting now WITH Miro not working on Bloodlust is pretty low quality and mostly consists of tryout videos for (no offense) randos from the net. You're talking about fleshing out the Bloodlust story, how about you share some of that info. There is really no need to keep it all bottle up for some great reveal. Btw if anyone is still counting, it's been a QUARTER of a year since they stopped with Bloodlust and almost 3.5 years since they launched the last movie.

Anonymous

Guys, it’s been 3 years. Just leave the other animations to the B team, and focus all on Bloodlust. It’s almost been 4 years man…

Alyssa

Should have been focusing on the main movie since the beginning...lol

Ryupyroa

For the Cerene walk animation cant you just use the old Sayako one and build on it? That one was pretty solid. Unless this is intended to be practice for someone then it makes sense.

Aspyr

To be fair a wall of text isn't a reason to criticize an update. If it weren't a wall of text people would complain it did not give enough information. My actual criticism would be the promise of content release this month which prior history has proven rarely actually happens. Keep an eye out for the next update apologising for the missed delivery...

Aspyr

Im in the same boat buddy. Been loyal for too long, at same point gotta cut the losses.

JohnboyX

I'll be honest here but screenshots/wallpapers/clips/story bits any Bloodcrown related content would also be nice to have and on a more regular basis now that we're in the 4th year after Royal Descent dropped since I assume the minority of us are even interested in receiving more heavily delayed stuff that has nothing to do with the main movie at all and should have been completed by the end of last year anyway as was originally promised but who am I kidding this post is gonna be ignored/waved aside anyway and nothing will change at all as per usual with this Patreon 😓 .

Ryupyroa

Two or three dickgirl renders a week can't be that hard for a team this size.

JohnboyX

I would be quite relieved if we at least get a confirmation that Bloodcrown part 1 will be out in 2022 no matter what but that miro and team can not manage to write one simple sentence to confirm even that has me to believe that we won't be seeing this looooooooong overdue short movie this year either 😒 .

TheGreatCornholio

They don't care and know they can get away with it. Even 1 render per week, with the 'weekly' post (that now looks more like monthly) would have been something. Remember those demos of VNs based on their sets? How hard would it have been to have a writer write some dialogue and make a game out of them? No need for sound effects or extra pictures. Just make a v1 with what you had in the sets and work on them later if needed. Just something quick to plug the gaps of crappy or non existing content. But they were just demos, then silence, then abandoned when they stopped work on Bloodlust just before its release. Instead we get the same regurgitated texts about how they are 'finally' fixing the mythical workflow issues that never seem to disappear and how great everything is going to be somewhere in the nebulous future. Heard that before. After G4E and after the G4E dlc and after Bloodlust. They don't care and know they can get away with it.

Anonymous

God dammit. Just finish the Bloodcrown movie already I don't need background/ storytelling/plot, blablabla,... After 4 years of being horny, send me already the fucking sex scenes. You can add story in small videos afterwards as monthly releases or something like that. I don't mind if you split the big movie in small parts Please for the sake of the horny, release it!

affect3d_miro

The walk cycle was a transferability of skills test. The animator who created it is a Maya animator with a lot of mainstream experience. We wanted to see how he'd handle jumping into Blender, and also if he could animate our rigs in a way that was sexy and appealing to viewers. Also, because the whole operation is remote, all our test animations are also testing an artist's ability to work effectively in a virtual studio rather than a brick and mortar setup. -Marie

affect3d_miro

Heya TheGreatCornholio, Marie here. I can't answer all this myself (I believe miro will pop in later, though I don't know which comments he'll reply to) but regarding story: we've always written the scripts as open ended as we could. We don't pin down a lot of details so we can create and explore those later in any direction we want. At present, nothing the new writers have written has been confirmed. They're just pumping out ideas that work within the existing frame work. When we actually do have final story to share, we'll figure out what is good to share (aka stuff that's interesting but isn't something we want to save for an onscreen reveal) and let you all know. By the way, for anyone worried about how this impacts production, I am 99% none of this new story work will impact Blood Crown pt. 1 production. As far as I'm aware it's for bonus stuff and future stuff.

Anonymous

Allright so the final final final render of Cyberpunk hopefully!

Ryupyroa

That makes sense. Hopefully it's going smoothly, would like to see more blender stuff coming together.

Anonymous

Replace this with "number of times Cyberpunk has been sent for final render" https://xkcd.com/1189/

Kyla

Well to anyone thinking of leaving.... can't blame ya, as a fan myself.... last year.... hmmm far from good, yet people calming being lied to, not so much, certainly there has been a massive lack in transparency when it comes to BC yet mal intent nah let's get that out the way that's not happening. poor time management and planning yeah that's 100% gone on and it's clear even to you guys. Yet none is being done on purpose so we can stop with that please. I like the content on the whole put out yet damn.... it needs to pick up big time, I'm not remotely close to being good enough in Blender yet so don't be looking at me for image based stuff to be posted here.... yet I'd be lying if I said that my sub would not have been dropped several months back if I didn't need to read comments here.... End of the day nothing is being done with ill intent at all, it honestly ends up being poor planning or people that get given a task just not being reliable in any number of ways tied to that word.... I just wish it was actually posted about vs being ultra vague.

nope

The running theme seems to be that this isn't the best place to support and Miro's art and interact with him, and further that no such place currently exists.

TheGreatCornholio

I'm glad you have inside info, but for me it's 'show don't tell' and it's been quite a lot of years of just (as you say) vague 'telling' and mysteriously cancelling the release almost last minute.

Kyla

I mean of course I do and most of that isn't hard to think about, plus I am hired at A3D. Yet even that being said one of the things I mentioned on day one was I won't filter myself more than I did before just because he's paying me. Clearly I cannot and will not reveal internal info in any capacity that isn't related or NDA breaching. yet I also won't lie, going to still not support poor moves when I see them as at the end of the day I'm still a fan myself. want to see less "let's get this out the door it's taking to long" vibes be it for any number of legit reasons I'm personally against doing content like that.... Yet it's not for me to choose I'm in no role inside A3D to make those calls.

affect3d_miro

Hey guys, (James here), just to explain a little more on how the Blender animation process works and why it's not that simple to just pump out weekly renders - firstly we are not a massive 3D studio with mocap capabilities etc and as mentioned, we only have a small number of animators based in both our maya and blender teams. These animators also have their own projects and time constraints. We contact an artist (or they contact us) and set up a short animation concept + scene that we then discuss with them and if everyone is on board, that artist then gets started setting up said scene. What then happens is a process of exchange and production where the artists works on the animation, sends regular updates, we send back comments and corrections and when we reach a point where everyone is happy, we hit render (which as you know, isn't instantaneous in itself). It's a similar process with the Maya team except that in that case, the team is a little more established of course. So this process takes time but in the end will help us build a productive and reliable team of animators, riggers, modelers, look devs etc. that will deploy for BC Pt2 and other BC productions.

Rikyla

Just on the mocap thing you mentioned James. I recall back in Jan 2020, there were some WIP posts regarding mocap usage for non-sex scenes of course to get the team familiar with using the process and take it step by step. Is mocap still being used, being considered or due to the work involved with using mocap, is it being scrapped for the rest of BC? Granted, I don't there has been a post regarding mocap for over 2 years so my guess it's either not being used or just nothing to show in terms of content for it. I guess that leads me to my follow up up: Will mocap be used to some extent that was mentioned previously for future non-sex animations where possible?

IBT

If memory serves, mocap was used for the Not Sex Scenes™ where people are emoting and talking, standing around (that sort of thing) but not doing any humping and pumping. The sex animations were not using mocap. However, the mocap references were absolutely stunning for things like body language and posture, including simple things like simple breathing or shifting weight from foot to foot and so on. I would like to think that the next time they get a mocap session they would do themselves the favor of ordering up a number of walk cycles from the males AND females available to the mocap studio simply because you don't want to lock yourself into "everyone walks the same way" when it comes to 3DX animations of walk cycles. You want to have a menu of options for Walking With Attitudes which can show (without telling) information about the character doing the walking. That kind of range of body language would be an extremely useful resource to have in the animation "bank" for use as reference that can be used by all kinds of projects (including animation tryouts).

affect3d_miro

We were able to used motion capture in Blood Crown through the help of a third party who owns the motion capture equipment, and also maintains the performance space and hiring of actors. The cost of employing this third party continuously is something we're still considering for future projects after Blood Crown. I'd have to check with miro, but it's also possible the workflow process for integrating the motion capture data into Maya is not final. From what I understand the motion capture animations require clean up and additional work, for example the hands were not motion captured for Blood Crown so we need to animate those ourselves. You can also run into instances where the real life actress's movements collide with the 3D character's body (e.g. swing arms clipping into huge boobs). So in addition to the cost of having the motion capture produced, we also have to weigh in the time spent cleaning up the motion capture animation against the time just animating similar movements traditionally. We do love the subtle movements captured by this equipment though, so if we can make it work we will. On the plus side, things could change here at any time, for any number of reasons, that would make it easier to integrate. Maybe the cost of equipment could go down enough that it wouldn't be a big loss if the equipment was lost or damaged by a contractor. Alternatively, I'm currently saving up for a house, so if I end up with a big garage or spare room in 2 years, the company could consider buying the equipment and having me operate it, either with myself, female friends, or local actors. -Marie

Rikyla

Thanks for the response Marie. That's perfectly understandable. It's a fair concern that if the touch up and fixes to the mocap end up being near or the same as just regular animation work, regardless of the benefits, probably not worth the work involved. Like you said, things can change, and if they change where it makes sense to start using and now have easier means to use it like a spare room you mentioned, it would definitely be a great additional the animation content side of things. Again, thanks for the info. As it's been a while since we last saw it in an update, I figured I'd ask about it after James jogged the memory with his comment.

affect3d_miro

two main ways, our store of course for released works or this patreon for wip work and work to be released before it gets released... I'm still busy aligning the pieces to finalize delegating all other projects, but once that's done, I'll be hanging here a lot of the time :)

affect3d_miro

I actually consider myself a good planner, so the planning isn't the issue imo, it's the fact that I'm involved in too many projects. I'm even decent at multi tasking, but with this many projects, it's not feasible to manage all of them directly, which is why we're delegating them all to teams that can... What are the real issues? I get distracted, I'm sometimes lazy and my time management is bad, I'm a 'last minute' kind of guy and I have a bad habit of jumping at new shiny new opportunities... but once I get to focus on something, it turns out good and I'm as excited about working on Blood Crown as the first time I laid hands on G4E

affect3d_miro

Still rendering/ tweaking more cypunk cams, the main issue it dragged for months, was cause of the lip sync issue, which I found a much better solution for recently, but it's still not perfect... but the good news is, it's the last side project maya anim

affect3d_miro

yes, we'll publish more sex scenes as well, but it will take a while to work out the new level of polish, in the meantime screenshots and there's a bunch of sex animations some of which will be part of the 'fun stuff' section of blood crown

Kyla

Some of that first brick of text contradicts the rest. Good planning and being involved with faaaaaar to much at once can't go hand in hand. Yet yes I can sort of at this point personally say delegating is taking place considering what I'm going to be doing for Lord Kvento, yet before this planning wasn't ideal... can't get around it really. Not able to have good planning then mange to get tied up in tons of stuff, verbally stating you know what you'll do when a new toy or method comes along that you'll get right into it, won't jive with good planning if that's something you're letting happen. Now is it trash level planning you have, clearly not, you have a storefront and other sites you're tied with or own, doing pretty well for yourself that's a given :) , Yet good planning, I'd say suboptimal is accurate when it comes to content itself.

nope

Hopefully you can understand the frustration of seeing you play the architect instead of the artist for so long.

IBT

Ask any school teacher and they'll tell you the truth ... procrastination rarely yields optimal outcomes. Being "good at planning" and also "bad at time management" is not an ideal combination for producing consistent results. Your mileage may vary, of course.

IBT

If so, that will be a MASSIVE change ...

affect3d_miro

planning doesn't work without action, but anyway just wanted to be clear and what the real issues are, but the point is, fixes are in the works, so let's focus on the positive

affect3d_miro

yes, that's what I mean by focusing on blood crown, we'll be putting out screenshots, renders, clips and whatever other interesting material we can talk about... even the blender tests will progressively become more blood crown oriented with switches to BC characters, environments, etc I think that's the best approach and obviously shows that we don't just care but will make it our only production priority

affect3d_miro

yeah, spent too much effort creating short-term content, instead releasing more content from the main project is better

affect3d_miro

actually all production will focus on blood crown, blender team just take a bit of time to transition

Anonymous

Hello I really like the Bloodlust work so I decided to pay to see some more and saw the update back in December that focus was going to be solely on Bloodlust , I haven't seen any clips posted. I thought if I paid I would actually see something. I recognize that you are all working hard I'm sure but just wanted to let you know how it feels from this side of things . Thanks

Anonymous

Lies, damn lies, and Miro's promises. Welcome to the grift.

Anonymous

Apparently they're back on track now. We'll see how it pans out.