Text update 1 December 2021 (Patreon)
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Hey everyone, let’s get started first with the update from our production coordinator, James McKenzie. He has some details from the animation team, which you can read below.
Hey guys, firstly this week, the Blender team will be focusing on setting up Lanessa’s rig correctly. Like I mentioned last week, at the moment we have a functioning rig but set up differently to Cerene’s (this isn’t ideal). The main problem is making sure both models have a similar vertex count so that we can just make their shapes a morph and switch between the two (this would be ideal).
We’re also working with Woush to finish off the Seed of Rebirth pile driver animation. Woush is putting the final touches on setting up the environment to match our Daz scene in Maya.
We are still looking into what the best technique is for us to manage and create jiggle in Blender. At the moment, our best option seems to be to set up the jiggle animation in Maya and then port it to Blender using an Alembic export - which remains to be tested. We’re also looking into going through Marvellous Designer and applying a cloth simulation for hair.
We’re almost there on a set of short animations. We’ve got two lighting experts looking into making them pop as the characters are looking a bit flat. These are set in both the club scene and winter room I mentioned last week. And we just set up a new animation with Lisa riding Cerene. We’ve sent that over to an animator and hope to get that going this week. We’ve also got another club riding scene done by Ent_duke, with Clarice riding Lisa hard, as well as a third animation called “Deep Stretch” where Lisa fucks Cerene deep in her ass.
Other than that, there’s not a ton to update you on at this exact moment. This week we’ll likely have one of the aforementioned Blender short animations ready for you. We wanted to squeeze it out for the end of November, but unfortunately there were some issues with the shape keys. Miro is working out a solution to that now, so you’ll hopefully see it in the next day or so.
We’re also doing a bit of fine tuning on the last bit of Flying High. Miro wanted to add some detail work to get it looking and feeling just right, so he’ll pivot to that once the aforementioned short animation wraps.