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WHOOPS. Super late, totally thought I made this post a bit ago.

I'll start first this time! ASEPRITE TOTALLY HAD A DOPE UPDATE A FEW MONTHS AGO. I didn't realize, but they've updated how their tile-set engine works. Now it's fuckin' >perfect< for what I need for Act 4! I was setting up a super dumb workflow in Clip Studio, and was kinda dreading doing those assets. BUT NOW, I'm just kinda making stuff because it's so dang fun.

SO! This tile-set engine creates IDs for each of the tiles you make. Then you can "paint" via the tiles! THEN, real-time editing any tile will also edit the ones that share the ID! It's so DAMN convenient, and super fun to just shit stuff out.

Here's what it looks like!

To give you an idea, if I was to "Paint Bucket" the number 5, with a different number. then ALL of the 5s will turn into whatever other number. Or if I was painting on 5, it would show up on all of the other 5s. It's fuckin' DOOOPE.

So I've been doing that and making a ton of progress on animation stuff. Kinda been going ham! So much so that my eyeball's been kinda complaining again. SO I gotta respect it and baby it a bunch.

Lastly, me and a musician have been making AWESOME progress on the Act 4 song. This was the last song that I "made" - but I had a pretty good vision for it, so I was REALLY picky with what I was looking for. I worked with a few artists hearing their takes, and now things are REALLLY coming together! Super excited for y'all to hear it.

There's still plenty of act 3 shiz I gotta do, but it's been fun learning this tile set system, and what with the act 4 song making progress, it's inspired the act 4 assets!

OK! That's it for me, now A Word from Vixel!

9/5 weekly update:

Happy new week to you! Short update from me today. Had some life-side hiccups at the start of September but squashed the biggest of our known Act 2 playtesting bugs and polish issues in the v2 project. A few smaller Act 2 tasks left, then a new build for Carrot to check while I work through the much shorter list of Act 3 issues.

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OK! That's it from us!

Y'all take care!

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