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Hi all,

This poll is to understand the preference when it comes to gameplay.

Currently, this project is something of a 'choose your own adventure' with some RPG-like mechanics. I'll need to eventually redo the game's foundation as I have a better understanding of the programming now, which opens an opportunity to adjust the gameplay (and fix those f****** bugs).

So the question is; how should we adjust the gameplay, if at all?

Once again, feel free to comment your thoughts.

Crayman 

Comments

Anonymous

More dynamics like in House 1.20 game and simpler interface (overlay buttons instead of phone application?). Remote arousal training like in Bell Master

darkteddy

Would be good to merge screens for checking wife's status and affecting it. A screen that show's other stats or state variables in the game may also be useful (especially because it could help identify bugs when people report them). This should make it easier to reproduce. Really excited for the remaining story lines to be fleshed out (other locations especially) :D