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Bags have made it back in and I have included them into the game via the modding API. The inventory side of things isn't ready to show off but I did finish the item mechanics for it. Here is me wearing the bag:

When you pick it up, you'll be able to give it to someone or just wear if yourself by pressing the mouse/action button.

Here is me giving the bag to klee:

The goal is for the bags to serve as little inventory points so that you can carry more stuff. Ideal for large groups:

Something else I improved was the jankiness when picking things up in keyboard mode. This was because of physics. Before it looked like this:

Now it looks like this:

There's still quite a bit of work to do for the floatyness of the physics player controller but it's slowly feeling much better.

Due to some backend changes, I "accidentally" added support for player scripts. This means that scripts that you attach to NPCs will be active when you play as that character. So things like "falling and then getting up" will play on players. Some scripts are probably not good for players so I may tweak which scripts are allowed.

Next devpost I'll show off the complete bag inventory system.

Stay tuned!

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