Finishing Bags Part 2 (Patreon)
Content
Bags are complete. They work almost identically to v0.8 and can store all sorts of items (except for bags obviously). Made with the mod support API.
First, here is me picking stuff up and putting it into the bag:
It's somewhat difficult to come up with a good key bind set for keyboard mode because I'm fond of being able to control each hand independently with left and right mouse. So at the moment you can place stuff in your bag by just clicking the corresponding hand mouse button. Afterwards you can access the inventory by pressing I and then taking stuff out by just clicking on what you put in:
Any NPC that has a bag will put in what they pick up and put it in their bag:
You can afterwards take the bag from them and access the inventory they created.
Aside from inventory system, I implemented the very important quality settings tab for the game. This means that it is now possible to tweak your Viva for your computer for maximum performance.
It also saves your settings so when you launch the game next time it applies them. This also includes starting in VR so once you set the game to play in VR and then save it will launch Viva in VR mode next time. I might just have it launch in VR as default.
Quality can be toggled from LOW to HIGH to reduce rendering and level of detail.
Shadows can be toggled from OFF all the way to ultra for high resolution shadows.
Aliasing can go from OFF all the way to MSAA 8x.
If you'd like to request a particular quality setting, now is the time! Comment below.
Now im implementing the harvest system for growing items in the wild like v0.8. Then I'll probably spend 2 weeks grooming the features and massaging the features to feel better. After that 2 weeks to safeguard time for bugfixes or something. Then, v0.9 will go public. October 14th.